I will do your high poly low poly hard surface modeling uv wrapping and pbr texturing

S
stefanatry
S
stefanatry
STEFAN

About this gig

Are you looking for a professional 3D hard surface modeler to create high quality, realistic and optimized 3D assets for your project?


I specialize in high poly and low poly hard surface modeling, UV unwrapping, retopology, baking and PBR texturing for games, products, animations and real-time applications.


Whether you need a detailed high-poly model, optimized low-poly asset or a complete game-ready 3D model, I can handle the full workflow from reference to final textured asset.


MY SERVICES

  • High Poly 3D Modeling
  • Low Poly 3D Modeling
  • Hard Surface Modeling
  • Game Ready 3D Assets
  • Retopology & Mesh Optimization
  • UV Unwrapping & UV Mapping
  • High Poly to Low Poly Baking
  • PBR Texturing
  • Realistic Material Creation
  • 2K & 4K Texture Maps
  • Product & Mechanical Modeling
  • Props, Weapons, Vehicles & Environment Assets


SOFTWARE

Blender | Maya | Substance 3D Painter | ZBrush | Cinema 4D


 FILE FORMATS

FBX | OBJ | BLEND | STL | GLB/GLTF and other requested formats.


WHY CHOOSE MY SERVICE?

I focus on creating clean, detailed and optimized hard-surface assets with professional topology and realistic materials. 


CONTACT ME TODAY

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know STEFAN

STEFAN

3D CAD Designer, Hard Surface Modeling, Product Design

  • FromUnited States
  • Member sinceJul 2026
  • Languages

    English, French, German
I’m a 3D CAD Designer and Hard Surface Modeling Specialist experienced in SOLIDWORKS, product design, reverse engineering, 3D printing, and PBR asset creation. I create accurate CAD models, mechanical products, watches, jewelry, hard-surface assets, figurines, and production-ready 3D models. From concept sketches and 3D scans to detailed CAD, UV mapping, texturing, rendering, and printable STL files, I deliver clean, functional, and professional results for manufacturing, games, visualization, and prototyping.