I will convert your single player game to multiplayer

S
stefano_cerri
S
stefano_cerri
Reda

About this gig

Are you struggling to make your Unreal Engine game multiplayer? Network replication is one of the hardest parts of game development. If your single-player project works perfectly but falls apart when you try to add a second player, you are in the right place!

I specialize in converting single-player projects into multiplayer experiences, strictly using 100% Blueprints.


What I can do for your game:

  • Character Replication: Syncing movement, animations, and variables across clients and server.
  • RPCs & Authority: Correctly setting up Server, Client, and Multicast events to prevent cheating and sync issues.
  • Game State & Player State: Managing scores, health, timers, and match rules across the network.
  • Interactions: Replicating weapons, projectiles, item pickups, and environment changes.
  • Lobby & Sessions: Setting up basic Host/Join menus and session logic.


IMPORTANT

Multiplayer conversion is highly specific to how your game was built. Attempting to replicate poorly structured code can take longer than rewriting it.

Please CONTACT ME FIRST with a brief description of your game and the features you need replicated.

Get to know Reda

Reda

Game Designer and Unreal Engine Developer

4.8(4)
  • FromItaly
  • Member sinceSep 2023
  • Last delivery2 years
  • Languages

    English, Italian, Spanish, French
I am a versatile Game Designer and Unreal Engine developer with a keen eye for detail and a strong background in graphic design and game modding. My primary focus is providing high-quality, production-ready solutions for Unreal Engine 5. I specialize in robust, Blueprint-only frameworks, multiplayer-ready logic, and scalable game mechanics (such as complex inventory systems and procedural content generation). I have over 11 years of experience in the creative field—ranging from graphic design, photo/video editing, and Discord setup, to extensive Minecraft modding and server management.

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