I will debug, fix, and optimize your ue5 blueprint logic


About this gig
Is a bug driving you crazy? Is your game crashing, or is your Blueprint logic a messy "spaghetti code" you can no longer read?
Don't let a technical block stop your game development. I specialize in diagnosing, fixing, and optimizing Unreal Engine 5 Blueprint logic. Whether it's a simple variable error or a broken core framework, I will find the root cause and fix it efficiently.
My Services Include:
- Bug Squashing: Fixing logic errors, broken casts, and failing mechanics.
- Blueprint Refactoring: Turning messy, unreadable "spaghetti code" into clean, aligned, and fully commented nodes.
- Performance Optimization: Replacing heavy logic (like Event Ticks and casts) with efficient, event-driven systems to boost FPS.
- System Upgrades: Expanding your current logic to add minor missing features seamlessly.
️ IMPORTANT:
- 100% Blueprints: I specialize entirely in visual scripting. I do not fix or modify C++ code.
- Please contact me BEFORE ordering. I need to understand your specific issue and ensure I can reproduce it before we start!
Get to know Reda
Game Designer and Unreal Engine Developer
- FromItaly
- Member sinceSep 2023
- Last delivery2 years
Languages
English, Italian, Spanish, French
Other Game Development Services I Offer
FAQ
Do you debug or fix C++ code?
No, my services are strictly dedicated to Unreal Engine 5 Blueprints. I specialize in visual scripting and will not modify, compile, or debug C++ source files. If your project is a mix, I can only fix the Blueprint side of it.
My entire project is broken and won't package. Will you fix it?
I fix specific logic and mechanics (like a broken inventory, an issue with procedural generation, or a failing survival stat system). I do not offer general "fix my whole game" or "fix my packaging errors" services, as those often involve corrupted assets or engine-level issues rather than Blueprint
Can you fix bugs in multiplayer/co-op games?
Absolutely! I have extensive experience with multiplayer logic and network replication. However, debugging multiplayer takes significantly more time. Please make sure to add the "Multiplayer / Network Bug Fix" Gig Extra when placing your order.
What happens if you can't find the bug?
This is why I ask you to contact me before ordering. I need clear, step-by-step instructions on how to reproduce the bug. If I can trigger the bug on my end, I can fix it. If the issue is completely random and cannot be reproduced, it might be extremely difficult to guarantee a fix.
My Blueprints are completely messy ("spaghetti code"). Can you still work on them?
Yes! Navigating messy logic is part of the job. If you select the Premium package, I won't just fix the bug; I will also refactor, organize, and comment the nodes so you can easily read them moving forward.
