I will 3d character rigging blendshape animate cc4 rig c4d rig iclone8 for animation


About this gig
Are you looking for high-quality, reliable 3D character rigging and facial animation services?You are at the right place! I specialize in creating professional, versatile rigs suitable for animation, gaming, and visual effects using Cinema 4D (C4D) and Cinema 4D R19+ (CC4).
My Services Includes:
- 3d riggng
- Full body rig IK/FK switch
- Blend shapes or bone-based
- Retopology rig
- CC4, CC5, C4D Rgging
- Hyper-Realistic Avatar Design
- Game Ready Metahuman Characters
- Ue5 character
- Wonder Studio Characters
- Model fix, edit, and optimization
- Apple ARKit (52 Blendshapes)
- cc4 to ue5 fix
- ue5 model fix
- rig fix unreal engine
- animation retarget ue5
- cloth physics ue5
- skin weight fix 3d model
- unreal engine rig setup
- cc4 model unreal
- fix 3d model animation
- ue5 cloth simulation fix
- mesh deformation fix
- retarget animation unreal engine
- fix mesh and rig errors
- game model troubleshooting
- unreal engine 5 model fix
- Broken or incorrect rig
- UE5 animation retarget issues
Contact me now to get started!
Get to know Steve Johns
Creative 3D Artist for Animation and Modeling
- FromCanada
- Member sinceMar 2025
- Avg. response time9 hours
Languages
English, French
FAQ
Can you rig characters for Unreal Engine 5 (UE5) and Metahuman projects?
Yes! I provide professional UE5 character rigging, Metahuman setup, animation retargeting, control rigs, and skeletal mesh fixes for games, cinematics, and virtual production. I can also fix broken UE5 rigs, mesh deformation issues, and animation errors.
Do you support CC4, CC5, Cinema 4D, and Blender character rigs?
Absolutely. I work with CC4, CC5, Cinema 4D (C4D), Blender, and Unreal Engine workflows. I can create IK/FK rigs, facial rigs, skin weight painting, bone setups, and optimized animation-ready characters for any pipeline.
Can you fix bad rigging, weight painting, or broken animations on my 3D model?
Yes, I specialize in fixing rigging problems such as bad skin weights, twisted bones, mesh clipping, broken skeletons, deformation errors, retargeting issues, and incorrect animations in Unreal Engine 5, CC4, and C4D projects.
Do you create facial rigs and Apple ARKit blendshapes for lip sync animation?
Yes! I can create advanced facial rigs with Apple ARKit 52 blendshapes for realistic facial animation, motion capture, VTuber avatars, virtual influencers, cinematic characters, and real-time animation workflows.
Can you prepare my character for games, VRChat, VTubing, or motion capture?
Definitely. I create game-ready characters optimized for Unreal Engine, Unity, VRChat, Wonder Studio, VTubing, mocap animation, and cinematic production with clean topology, optimized meshes, and smooth rig performance.
Can you retarget animations between Mixamo, UE5, Metahuman, and custom rigs?
Yes. I provide animation retargeting services for Mixamo, Unreal Engine 5, Metahuman, CC4, and custom skeletons. I can fix scaling issues, bone mismatches, root motion problems, and animation compatibility errors.
What files and formats do you deliver after rigging the character?
I can deliver FBX, C4D, BLEND, OBJ, UE5 project files, CC4 files, and other formats depending on your workflow. All files are clean, organized, animation-ready, and optimized for rendering, gaming, or real-time applications.

