I will do 3d game character animation 3d rigging model unreal engine ue5 game animation


About this gig
create-3d-combat-and-gameplay-animations-keyframe-and-mocap
Hi, I'm STEVEN, a 3D character animator focused on making game characters move with purpose, weight, and personality.
I rig and animate custom 3D characters for Blender, Unreal Engine, and Unity. Whether you need a clean idle loop, fluid locomotion, or expressive combat animations, I create motion that feels natural and game-ready, not stiff or generic. Every animation is built with proper timing, smooth transitions, and engine compatibility in mind.
What you can expect:
Clean, production-ready rigging including body, fingers, and facial controls when needed
Polished animations such as walks, runs, attacks, idles, and gestures
Correct export setup for Blender, Unreal Engine, or Unity
Clear communication, progress updates, and reliable delivery
I've worked with indie developers and growing studios who care about quality and performance. My goal is simple: help your characters feel alive so players stay engaged.
Send over your model or idea, choose a package, and lets bring your character to life.
do-3d-cartoon-character-animation-game-animation-model-3d-rigging-for-ue5-unity
Get to know STEVEN
3D Artist Unreal Engine and 3D Design
- FromSpain
- Member sinceJun 2026
- Avg. response time8 hours
Languages
English, Spanish, Italian, German, French, Hebrew
FAQ
Do I need a rigged model, or can you rig from scratch?
Either works. Send an unrigged mesh and I'll build a full rig, or send an already-rigged character and I'll animate directly on it.
Will the animations retarget to UE5's Mannequin/Control Rig?
Yes. Rigs are built humanoid-compatible so they retarget cleanly in UE5, or export as standard FBX for Unity and Blender.
In place or root motion animations?
Both, depending on your engine setup — in-place for state machines/blend trees, root motion for traversal. Just specify in your brief.
Can you rig facial controls and lip sync?
Yes, available as an add-on. Mention it upfront if your character needs dialogue or expressive close-ups.
What files do you need from me to start?
A game-ready mesh (FBX/OBJ) with clean topology. Textures aren't required for rigging/animation, just for final preview renders.
What's included if I need revisions after delivery?
Revisions per your selected package are included — timing/curve tweaks, minor pose adjustments. Larger scope changes (new animations) count as extras.

