I will create psx low poly 3d models game assets and props


About this gig
PLEASE MESSAGE ME BEFORE PLACING AN ORDER
Every indie game has unique technical needs, poly budgets, and art directions. Please send a direct message before ordering. A quick chat lets me review your prop list, confirm asset scope, and set a custom timeline and tier, ensuring zero delays and the exact game assets you need.
Game-Ready Low Poly PSX Assets
Developing an indie horror title, retro RPG, or PS1-style game? I craft performant 3D low-poly props and modular environment kits built to add atmospheric style without slowing engine performance.
Why Choose These Assets?
- Indie Poly Budgets: 50800 tris for standard props; under 1.5k tris for focal pieces.
- Native Godot 4: Exported in .glb with pre-configured -col collision meshes for drag-and-drop setup.
- PSX Aesthetics: Textured with crisp, retro diffuse maps.
- Multi-Format: Includes .BLEND source, .GLB, .FBX, .OBJ, and PNG textures.
- 100% Commercial Freedom (CC0): Royalty-free for commercial game releases.
Specialties: Dark fantasy environments, medieval village & rustic settlements, survival campsites, and atmospheric interior clutter.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Viktor T
Freelancer
- FromBulgaria
- Member sinceMay 2019
- Last delivery4 years
Languages
English, Bulgarian
FAQ
Why should I message you before placing an order?
Messaging first ensures we review your exact prop list, polygon budget, and target engine requirements. It allows us to agree on a custom price, realistic delivery schedule, and scope before the order clock starts.
How do the automatic Godot collisions work?
Assets exported in .glb format include the -col naming suffix in Blender. When imported into Godot 4, the engine automatically generates StaticBody3D collision nodes for instant drag-and-drop implementation.
What license comes with the delivered assets?
All commissioned assets are delivered under a CC0 Public Domain license. You have 100% royalty-free rights to use, modify, distribute, and monetize them inside your commercial game releases with zero attribution required.
Can I use these assets in Unity, Unreal Engine, or Blender?
Yes! In addition to .glb files, every order includes .BLEND source files alongside universal .FBX and .OBJ exports and packed PNG textures, making them fully compatible with Unity, Unreal Engine, and custom software.
What polycount and texture resolution can I expect?
Assets are built to strict indie budgets. Standard props range from 50 to 800 triangles, while complex focal pieces stay under 1.5k triangles. Textures feature retro/PSX pixelated diffuse maps for high performance.

