I will create lowpoly or high poly 3d game assets for unity ue5

S
studiodesinfinx
S
studiodesinfinx
Hansaka

Level 2

About this gig

I help indie devs, studios, and publishers get production-ready 3D assets without the back-and-forth.

Whether you need a single hero character or a full environment set, I model, texture, and optimize assets built specifically for real-time game engines not just pretty renders.

What you get:

  • Low-poly or high-poly models (game-ready topology)
  • Clean UV unwrapping
  • PBR texturing in Substance Painter (Albedo, Normal, Roughness, Metallic, AO maps)
  • Optional rigging for animation-ready characters
  • Export in FBX, OBJ, or GLTF optimized for Unity or Unreal Engine 5
  • LOD versions on request

Tools: Blender, ZBrush, Substance Painter, Unreal Engine 5, Unity

I treat polycount and texel density as performance budgets, not afterthoughts your assets will run smoothly, not just look good in a render.

Send me your references or concept art and I'll get back to you with a clear scope before we start.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Hansaka

Hansaka

Check the Client reviews

4.9(140)

Level 2

  • FromSri Lanka
  • Member sinceFeb 2023
  • Avg. response time1 hour
  • Last delivery2 weeks
  • Languages

    English
Professional 3D artist with 4 years of experience. Specializing in 3d modeling, texturing, sculpting, and 3d cloth creating to create high-quality 3D models and visualizations for games, film, and meta projects. Offering a range of 3D art services, including 3d modeling, texturing, sculpting, and creating 3d clothes. Unlimited revisions and clear communication throughout the project. Competitive pricing and tailored packages to suit your needs. Contact me today to discuss your 3D art needs.

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