I will create optimized 3d game assets with pbr textures


About this gig
Welcome to my Fiverr gig, where I specialize in creating game-ready realistic assets that will enhance the visual appeal of your game. With my expertise in 3D modeling and texturing, I will ensure that players will be impressed with the graphical fidelity of your game.
My specialty is creating custom objects that fit your request and the style of your game with fast turnarounds.
Services:
- Hard surface Modeling
- Texturing
- UV Unwrapping
- Baking
- Rendering
Software
- Blender
- Maya
- Substance Painter
Additionally, I can optimize existing models for your game, and adapt my workflow to match your required order. I can also export in different formats depending on your game engine, ensuring that the assets are seamlessly integrated into your game.
With my expertise, I can render photo-realistic close-ups that showcase the intricate details of your assets. I also have experience creating detailed models from reference photos, providing you with assets that are visually appealing and accurate to your request.
Please note that prices and time may vary depending on the complexity of the model, so it is best to contact me before making a purchase.
- Game
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Suman B
Creating game ready 3D assets with precision and creativity
- FromIndia
- Member sinceMay 2025
Languages
English, Hindi
FAQ
Can you match my game’s art style?
Yes! If you send me a few screenshots or references, I'll match your style (low-poly, stylized, realistic, etc.).
Do you provide source files?
Source files are included with Standard and Premium packages, or they can be purchased separately for Basic packages.
What textures do you deliver?
Base Color, Roughness, Metallic, Normal, AO, and optional Emission/Opacity if needed
Which game engines are supported?
Assets are fully compatible with Unity, Unreal Engine 5.

