I will create high quality 3d weapon models for games


About this gig
Looking for high-quality, game-ready 3D gun models for FPS or TPS games?
I specialize in creating realistic and optimized 3D firearms designed specifically for Unreal Engine and Unity.
I focus on clean topology, correct proportions, and PBR workflows, ensuring each gun model performs well in real-time engines while maintaining high visual quality.
What youll get:
- Game-ready 3D gun model (rifles, pistols, SMGs, shotguns)
- Optimized topology for FPS games
- Clean UV unwrapping & packing
- PBR textures (Base Color, Normal, Roughness, Metallic)
- Unreal Engine & Unity compatible
- FBX / OBJ / GLB formats
- First-person & third-person ready
Perfect for:
- FPS / TPS games
- Indie & AA game studios
- Unreal Engine & Unity projects
- PC, console, and mobile games
Workflow:
1️ You send references or real gun examples
2️ I model the firearm with correct proportions
3️ Feedback & revisions
4️ Texturing and optimization
5️ Final export for your game engine
Please contact me before ordering so we can discuss details and choose the best package.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Gameweapon
3DModeler
- FromVietnam
- Member sinceJul 2018
- Avg. response time2 hours
- Last delivery2 years
Languages
English
FAQ
Are your models ready for Unreal Engine and Unity?
Yes, all models are fully game-ready and tested for both engines.
Do you create realistic or stylized weapons?
I can do both, depending on your game style.
Can you optimize weapons for mobile games?
Yes, I offer low-poly optimization for mobile.
Do you provide source files?
Yes, FBX/OBJ files are included.
Are these gun models ready for FPS games?
Yes, all models are optimized and tested for FPS use.
Can you match real-world firearms?
Yes, I can accurately recreate real firearms based on references.
Do you support first-person weapon view?
Yes, I optimize models for first-person cameras

