I will build 3d and webgl graphics for the web with custom shaders

S
sunkencloud
S
sunkencloud
David

About this gig

Real-time 3D in the browser from a product configurator to a custom-shaded scene.


I write WebGL2 by hand (custom GLSL), not just glue over a library so I can do the things templates can't: custom lighting and fog, terrain, large streamed scenes, and parsing binary 3D formats. I also work with Three.js when that's the right fit.


What I can build for you:

  • 3D model and scene viewers rotate, zoom, inspect
  • Product configurators swap parts, colors, materials
  • Custom shader effects (GLSL) and post-processing
  • Procedural geometry, terrain, and data-in-3D


Everything ships with clean source code and a short how-to. Message me before ordering with your scene, assets, and target so I can scope it right.

Get to know David

David

Software engineer LLM pipelines, Rust, WebGL 3D

  • FromAzerbaijan
  • Member sinceSep 2026
  • Languages

    Russian, English
I build working software, not demos — with tests and clean, reproducible code. My focus: LLM automation and multi-agent pipelines (chains that stay consistent and cut token cost), Rust desktop/CLI and systems tools, and real-time 3D/WebGL in the browser with hand-written GLSL. I also do full-stack web (Vue/Node) and Minecraft Bedrock / Roblox modding. How I work: I pin down the deliverable in plain words first, show progress early, and ship with a short "how to run" guide. Happy to do a small paid test task before you commit.

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