I will port, edit, create sfm model gmod playermodel left 4 dead 2 tf2 cs2 vr character

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surmodskills
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surmodskills
Abdulsamod

About this gig

HELLO GREATS BUYER!!!!


I WILL CREATE, PORT, EDIT, SFM MODEL left 4 dead 2 gmod playermodel tf2 mmd vr character 3d character low poly ragdoll for garry mod filmmaker, personal oc or character.


Are you looking for custom GMod or SFM ready 3D models, props, or characters that import flawlessly into the Source engine? I specialize in creating optimized, rigged, and fully compatible models for Garrys Mod (GMod) and Source Filmmaker (SFM) perfect for machinimas, cinematic projects, game mods, or roleplay servers.


What I Offer You

  • Low poly 3D prop modeling (weapons, furniture, items, gear)
  • Custom character creation (stylized, realistic, or voxel)
  • Ragdoll rigging & bone setup for realistic Source physics
  • Weight painting & joint limits for natural movement
  • Source-compatible export formats: SMD, DMX, FBX, OBJ, GLTF
  • QC file creation & model compilation into .mdl
  • Collision meshes / hitbox setup for GMod gameplay
  • UV unwrapping & optimized textures (PBR or classic)


FEEL FREE TO MESSAE ME AND LETS DISCUSS ABOUT YOUR PRJECTS BEFRE PLACING ORDER!!!!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Abdulsamod

Abdulsamod

3D Character Modeller

  • FromUnited Kingdom
  • Member sinceJan 2026
  • Avg. response time12 hours
  • Languages

    English
HELLO GREATS BUYER!!! I am a professional 3D artist and SFM modeller with strong experience in creating, editing, and porting high quality models for multiple platforms. I specialize in Source Filmmaker (SFM) models, Garry’s Mod player models, VR characters, MMD models, and game ready assets for TF2, CS2, Left 4 Dead 2, and more. I can create original models, port models between games, fix broken rigs, optimize meshes, and deliver clean, well weighted results that work perfectly in engine. I also work with furry models, custom characters, and detailed edits based on existing 3D assets THANKS