I will create unity vfx using particle system, shader graph, and vfx graph


About this gig
Default Unity particles look like every other game. Players notice. Your game deserves better.
I create custom Unity VFX using the Particle System, Shader Graph, and VFX Graph built to match your art style, optimised for your target platform, delivered as clean prefabs.
WHAT I BUILD:
- Magic spell casts fire, ice, lightning, arcane
- Combat hit sparks, slash impacts, blood splatter
- Explosion, smoke, fire, and environmental effects
- Stylized ability VFX for RPG and action games
- Shader effects dissolve, glow, outline, hologram, shield
- Mobile-optimised versions for low-end devices
- VFX Graph systems for high-fidelity PC/console effects
- Environmental: rain, fog, floating particles, ambient FX
WHAT YOU GET:
- Unity prefabs drag and drop into your scene
- URP and HDRP compatibility confirmed
- Clean parameter labels for easy tweaking
- Performance-profiled output
- Source .shadergraph and particle files
Message me before ordering. Tell me your game style and what you need I'll confirm scope and timeline before you spend anything.
Message me now.
Get to know Sutton Daves
GameEngine VFX for Roblox, Unity, UE5, Godot Particles, Shaders Combat Effects
- FromBrazil
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English, Portuguese
My Portfolio
FAQ
URP or HDRP which do you support?
Both. I confirm your render pipeline before starting and build accordingly. HDRP conversion from URP is available as an extra.
Can you work inside my existing Unity project?
Yes. Share your project via Google Drive or GitHub. I'll integrate directly and keep your existing structure clean.
Can effects run on mobile without lag?
Yes. Mobile optimisation is a core part of my workflow. I profile particle counts, texture sizes, and overdraw for mobile targets
Do I get the Shader Graph source files?
Yes. All .shadergraph files are included in delivery. You can modify parameters directly without rebuilding from scratch.
: Can you recreate a specific effect I saw in another game?
Yes. Share a video or screenshot reference. I'll build a version in your game's art style — not a direct copy.
Can effects be used commercially in my game?
Yes. All delivered VFX are for your full commercial use. No attribution required.

