I will develop a multiplayer game in unity with photon or networking


About this gig
Need a multiplayer game or networked gameplay system in Unity?
I will develop multiplayer functionality for your Unity game, including player synchronization, rooms, matchmaking, networked gameplay and multiplayer prototypes.
Whether you're starting a new project, have an existing Unity game, or need networking added to your current project, I can build the required features based on your scope.
WHAT I CAN DEVELOP:
Unity multiplayer systems
Photon multiplayer integration
Player synchronization
Multiplayer movement & interactions
Lobby, rooms & matchmaking
Co-op gameplay
Networked combat & interactions
Inventory & game systems
Player spawning & respawning
Multiplayer UI & menus
Player data & progression
Multiplayer prototypes & MVPs
Bug fixing & network testing
Basic multiplayer optimization
I focus on functional networked gameplay, organized Unity project files and proper testing.
Pricing varies based on networking solution, player count, features, platforms, complexity and development time.
Message me before ordering with your game concept, Unity project and requirements so I can review the scope and recommend the right approach.
Let's build your multiplayer Unity game.
Get to know Swaan
Unity Game Developer, Turning Ideas Into Playable Games
- FromUnited Kingdom
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, French, German, Spanish, Dutch
FAQ
Can you add multiplayer to my existing Unity game?
Yes. I can integrate multiplayer functionality into an existing Unity project depending on its current architecture and requirements.
Do you work with Photon?
Yes. Photon-based multiplayer functionality can be developed where appropriate for the project.
Can you create a multiplayer prototype?
Yes. I can build a multiplayer prototype to demonstrate the core networked gameplay and validate your concept.
Can you create co-op gameplay?
Yes. Co-op functionality can be developed depending on the required gameplay systems and networking scope.
Can you build a lobby and matchmaking system?
Yes. Lobby, room and matchmaking functionality can be included depending on the selected package and project requirements.
Can you synchronize player movement?
Yes. Player movement and other required gameplay states can be synchronized across connected players.
Can you add multiplayer combat?
Yes. Networked combat can be developed as part of an appropriately scoped multiplayer project.
How many players can the game support?
The player count depends on the networking architecture, gameplay requirements, server solution and optimization. Please provide your expected player count before ordering.
Do you provide the Unity source files?
Yes. The appropriate package includes the organized Unity project/source files.
Can you guarantee a specific number of concurrent players?
Concurrent-player capacity depends on the architecture, backend/networking solution, server configuration, optimization and gameplay requirements. It should be evaluated on a project-by-project basis.

