I will unity3d net csharp app dev reverse engineering


About this gig
s your Unity game or .NET application compiled with no source code available? I can help.
I specialize in professional-grade reverse engineering of Unity (C#/.NET) applications using industry tools like dnSpy and AssetStudio. I've rebuilt entire production systems from compiled binaries including a full industrial 3D WebGL multiplayer ecosystem with zero access to the original source code.
What I can do for you:
- Decompile and analyze Unity games and .NET applications
- Recover business logic, data structures, and algorithms
- Identify bugs, vulnerabilities, and bottlenecks in compiled code
- Extract and inspect Unity assets (meshes, scripts, bundles)
- Patch, modify, or fully reconstruct functionality
- Deliver clean, documented, readable code
My toolset: dnSpy · AssetStudio · ILSpy · Visual Studio · Unity Engine
Why me? I've professionally reverse engineered and fully rebuilt a complex industrial 3D system at Bertrandt AG from binary to production-ready codebase, with strict functional parity. This isn't a hobby skill, it's what I do professionally.
Not sure if your project is possible? Message me first I'll tell you honestly within a few hours.
Get to know Haitam S
Full Stack Developer and Reverse Engineering Specialist
- FromMorocco
- Member sinceApr 2024
- Avg. response time1 hour
Languages
English, Arabic, French
My Portfolio
FAQ
Q: Can you reverse engineer any Unity version?
A: I work with most Unity versions including legacy builds. Send me the file first and I'll confirm feasibility before you order.
Q: Is this legal?
A: Reverse engineering is legal for debugging, interoperability, security research, and recovering your own code. I only work on projects where the client has legitimate rights to the application
Q: What do I need to send you?
A: The compiled binary (.exe, .apk, or WebGL build folder). That's all I need to get started.
