I will create combat systems in unreal engine or unity


About this gig
I create custom combat systems in Unreal Engine and Unity for indie developers, studios, and game prototypes.
I can build or improve responsive melee and action combat systems based on your game design and references.
I can develop:
Melee combat systems
Combo attacks and attack chains
Blocking and parrying
Dodge and evade mechanics
Finishers and executions
Lock-on targeting systems
Health, damage, stamina, and hit reactions
Weapon systems
Enemy combat AI
Character abilities
Animation integration and state logic
Unreal Engine Blueprint systems
Unity C# gameplay systems
I can also work with an existing project and improve or extend your current combat mechanics.
My focus is on clean, responsive, expandable gameplay systems that feel good to play and can be built upon later.
Please message me before ordering so I can review your engine version, existing project, animations, required mechanics, and overall scope.
Get to know Syed Aways
Full Stack Developer and Business Automation Specialist
- FromUnited Arab Emirates
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, Arabic, German
My Portfolio
Other Game Development Services I Offer
FAQ
Do you work with both Unreal Engine and Unity?
Yes. I can develop combat systems using Unreal Engine or Unity depending on your project and requirements.
Can you work on my existing game project?
Yes. I can review an existing project and add, improve, or fix combat mechanics after checking the current setup.
Can you create melee combat similar to games like Sifu or other action games?
I can create combat mechanics inspired by reference games, including combos, parrying, blocking, dodging, finishers, targeting, and related systems. The final implementation will be custom to your project.
Do you create the combat animations too?
My main service is combat programming and animation integration. I can implement and blend supplied or licensed animations. Large custom animation production should be discussed separately.
Can you add enemy combat AI?
Yes. I can implement enemy detection, chasing, attacking, defending, reacting, combat states, and other AI behaviors depending on the scope.
Can you create combo systems?
Yes. I can build combo chains, attack sequencing, input windows, cancel logic, heavy/light attacks, and other combat logic.
Can you add parry, dodge, blocking, and finishers?
Yes. These can be included depending on the selected package or added through a custom offer.
Can you add different weapons?
Yes. I can implement multiple weapon types and different combat behavior for each weapon depending on your requirements.
Can you make the combat multiplayer?
Yes, but multiplayer combat requires additional networking and replication work. Please contact me before ordering so I can review the scope.
What do you need from me before starting?
Please provide your engine and version, project files if applicable, reference videos or games, required mechanics, available animations, and a clear description of the combat style you want.

