I will help you design a game that feels good to play
Real help to your software user experience! I will help you improve your designs
About this Gig
Most game ideas fail not because they're bad but because they never figure out what they're supposed to feel like.
You might have a concept, a mechanic, a world, or just a vibe. My job is to take that and shape it into something a player would actually want to experience.
This is about designing the feeling first, then building everything around it.
What you'll get:
- The core experience your game should deliver
- Mechanics that make that feeling real
- Theme and aesthetic direction that sells it
- Pacing, tension, and reward loops that hold players in
Good fit for:
- Indie devs who have an idea but can't shape it
- Designers who feel something is "off"
- Board game, video game, and tabletop - all welcome
What I need from you:
- Your idea (as rough as it is)
- A feeling you're going for, or a game that inspired you
- Platform and audience (if you know)
Not sure if your idea is ready? Message me first half-formed ideas are often the best raw material.
You won't get a generic mechanic list. You'll get a game that knows what it is.
Game type:
Video Game
Platform type:
PC
•
Console
•
Mobile
Monetization model:
Premium
Purpose:
Serious
FAQ
Do I need a fully developed idea before ordering?
No. A rough concept, a feeling, or even just a reference game is enough to start. Half-formed ideas are often the best raw material.
Is this for video games only?
Not at all. Board games, tabletop RPGs, card games, and mobile games all work. The principles of feel and experience design apply everywhere.
What's the difference between this and a full Game Design Document?
A GDD is a technical blueprint. This is about deciding what your game should feel like before any of that — so every decision in the GDD has a reason behind it.
Will I get something I can hand to a developer?
The Standard and Premium packages include structured deliverables your team can act on. The Basic package is a discovery session best used for your own clarity.
What if I disagree with the direction you suggest?
Good — that means we're having the real conversation. Revisions are for pushing back and refining until it actually fits your vision.
Do you design the full game for me?
No. I help you figure out what your game should feel like and why — the execution is yours. Think of it as a creative director session, not a full design service.
