I will do professional retopology for 3d characters and props

T
tabitasteph
T
tabitasteph
tabitha steph

About this gig

Messy topology can ruin even the best 3D model. If your character or prop has uneven edge flow, too many polygons, or poor deformation, it won't perform well in animation or game engines. That's where I come in.


I provide professional retopology services for 3D characters and props, turning high-poly or unoptimized meshes into clean, efficient, and production-ready models. Whether your asset is for games, animation, or rendering, I ensure smooth edge flow, proper quad structure, and an optimized polygon count for optimal performance.


With solid experience using industry tools like Blender, ZBrush, and Maya, I carefully rebuild your mesh while preserving all the important details. My goal is to make your model easier to rig, animate, texture, and export into pipelines like Unity and Unreal Engine without any issues. Formats:.FBX /.OBJ /.Blend


Send me a message before placing your order so we can discuss your project and achieve the best result.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know tabitha steph

tabitha steph

3d modeler

  • FromBrazil
  • Member sinceApr 2026
  • Languages

    English, Portuguese, German, Spanish, French
Hello, I’m a passionate 3D character artist specializing in creating realistic and stylized game-ready characters for Unity and Unreal Engine. With years of experience in Blender, ZBrush, and Substance Painter, I design high-quality characters that are not only visually stunning but also optimized for smooth in-game performance. From concept to final model, I focus on clean topology, detailed textures, and industry-standard workflows to bring your ideas to life. Whether you need a hero character, NPC, or custom avatar, I deliver assets that elevate your game and stand out. INBOX NOW