I will do professional retopology for 3d characters and props


About this gig
Messy topology can ruin even the best 3D model. If your character or prop has uneven edge flow, too many polygons, or poor deformation, it won't perform well in animation or game engines. That's where I come in.
I provide professional retopology services for 3D characters and props, turning high-poly or unoptimized meshes into clean, efficient, and production-ready models. Whether your asset is for games, animation, or rendering, I ensure smooth edge flow, proper quad structure, and an optimized polygon count for optimal performance.
With solid experience using industry tools like Blender, ZBrush, and Maya, I carefully rebuild your mesh while preserving all the important details. My goal is to make your model easier to rig, animate, texture, and export into pipelines like Unity and Unreal Engine without any issues. Formats:.FBX /.OBJ /.Blend
Send me a message before placing your order so we can discuss your project and achieve the best result.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know tabitha steph
3d modeler
- FromBrazil
- Member sinceApr 2026
Languages
English, Portuguese, German, Spanish, French
