I will met4human rig,livelink face,code blink,rig3d for livestream,talkinghead,arkit52

T
tagalah
T
tagalah
Tagalahar

About this gig

Hello Esteemed Buyer,


Are you a character animator, game developer, 3d character modeler, Animation studio, Vtuber and Content creator, VR/AR developer, Advertising and marketing studio that needs 3d rig for character movement, facial expressions, storytelling animations and real time applications? Here, I create clean, expressive, and production-ready 3D characters optimized for VTubing, streaming, and VR platforms


MY SERVICES:

  • Custom realistic humanoid avatar
  • Fully rigged and optimized for VRChat
  • High-quality 3D modeling from scratch
  • Eye-tracking, visemes & dynamics
  • Body-tracking
  • Unity-ready files and assets ready file
  • Fast delivery & friendly support


Skill set>>>

  • 3D Character Rigging
  • Weight Painting
  • VRChat Avatar Setup
  • Vroid to VRChat Conversion
  • VRM Avatar Setup
  • MMD Model Rigging
  • Blendshape Creation
  • Facial Expressions Setup
  • Model Fixing (broken rig, weights, bones)


WHY CHOOSE ME?

  • Professional and clean rig
  • Timely delivery with attention to details
  • Multi-software expertise
  • Premium years of experience
  • Friendly communication


Whether you're building an immersive world or a virtual experience, I deliver production-ready characters that bring your vision to life.

INBOX ME NOW!!!

Get to know Tagalahar

Tagalahar

3D character modeling, rigging and realistic rendering for games and products

  • FromUnited Kingdom
  • Member sinceJul 2026
  • Languages

    English, Twi, French, Spanish, German
Hello Sir/ma, I am Tagalahar, a 3d character artist specialized in Character Modeling, Rigging, Animation, Props, and Environment Art for games, cinematics, and real-time applications. I work with Autodesk Maya, Blender, 3ds Max, ZBrush, and Substance Painter to create high-quality animation and game-ready assets fully compatible with Unity and Unreal Engine. My workflow focuses on performance, optimization, and production-ready results. I create stylized and realistic characters, creatures, animals, weapons, vehicles, props, and environments with clean topology and efficient workflows.