I will create a unity playable ad with luna for applovin, ironsource, google and meta

T
talhaahmad9222
T
talhaahmad9222
Talha Ahmad

About this gig

A playable ad turns a scroll into a tap.


I build playable ads in Unity and export them with Luna Playworks, reusing your game's real assets, so the ad looks and feels like your game, not a generic template.


What you get:

  • A hook in the first 3 seconds
  • A short, satisfying gameplay loop
  • A clear end card with CTA and store redirect


Networks (a Luna export for each):

  • AppLovin
  • ironSource / Unity Ads
  • Google Ads
  • Meta
  • Mintegral
  • TikTok / Pangle
  • Liftoff / Vungle


One Unity project, many exports: a change to the hook or end card is made once and carried to every network.


Technical:

  • Optimized to each network's file-size and MRAID requirements
  • Tested in the network preview tools before delivery
  • Unity/Luna project included in Standard and Premium


Experience:

Unity game developer with 11 games shipped or prototyped (puzzle, merge, FPS, rhythm, flight), and playables delivered for Google, AppLovin and Mintegral.


Message me before ordering with your game and target networks, and I'll recommend the right package.

Get to know Talha Ahmad

Talha Ahmad

Unity Game Developer, HTML5 Playable Ads, Blender 3D Artist

5.0(1)
  • FromPakistan
  • Member sinceMay 2021
  • Last delivery5 years
  • Languages

    Urdu, English
I build hypercasual and mobile games in Unity, HTML5 playable ads ready for Google, AppLovin and Mintegral, and Blender 3D assets and product renders. I've shipped or prototyped 11 games in Unity 6 (FPS, puzzle, flight, rhythm, merge combat) and I integrate AdMob banner, interstitial and rewarded ads with full callback handling. Right now I'm an Associate Software Engineer at a game studio, building PlayCanvas web games, and I ship Unity features in a live production codebase. Clean code, fast turnaround, clear updates. Message me before ordering so we can scope your project.

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