I will create a unity playable ad with luna for applovin, ironsource, google and meta


About this gig
A playable ad turns a scroll into a tap.
I build playable ads in Unity and export them with Luna Playworks, reusing your game's real assets, so the ad looks and feels like your game, not a generic template.
What you get:
- A hook in the first 3 seconds
- A short, satisfying gameplay loop
- A clear end card with CTA and store redirect
Networks (a Luna export for each):
- AppLovin
- ironSource / Unity Ads
- Google Ads
- Meta
- Mintegral
- TikTok / Pangle
- Liftoff / Vungle
One Unity project, many exports: a change to the hook or end card is made once and carried to every network.
Technical:
- Optimized to each network's file-size and MRAID requirements
- Tested in the network preview tools before delivery
- Unity/Luna project included in Standard and Premium
Experience:
Unity game developer with 11 games shipped or prototyped (puzzle, merge, FPS, rhythm, flight), and playables delivered for Google, AppLovin and Mintegral.
Message me before ordering with your game and target networks, and I'll recommend the right package.
Get to know Talha Ahmad
Unity Game Developer, HTML5 Playable Ads, Blender 3D Artist
- FromPakistan
- Member sinceMay 2021
- Last delivery5 years
Languages
Urdu, English
My Portfolio
FAQ
What do you need from me?
The Unity project or an exported package with the relevant assets, the store links and the target networks. A gameplay video helps too.
Can you make a playable without the Unity project?
Yes, from sprites/models and a gameplay video, but it may take longer. Message me first.
Which networks do you support?
All networks Luna exports to, including AppLovin, ironSource, Unity Ads, Google, Meta, Mintegral, TikTok and Liftoff.
Will it pass network file-size limits?
Yes. I optimize assets and test the builds in each network's preview/validation tool.
Do I get the source?
Yes, the Unity/Luna project is included in Standard and Premium.

