Looks Like This Service Is On Hold
I will create optimized 3d models for web and configurators


About this gig
I create optimized 3D models for web configurators, AR, and furniture brands. I have hands-on experience in furniture manufacturing and understand how to prepare production-ready assets for real-time use.
What I offer:
Clean and optimized 3D modeling
Low poly count and correct topology
Baked textures (Diffuse, AO, shadows) for a realistic look
Interactive preview of the model before delivery
Delivery in GLB, GLTF, or FBX formats
PBR materials
Multiple baked texture sets for configurators
Why choose me:
Real industry experience
Focus on performance and quality
Professional results at portfolio-building prices
Please contact me before ordering to discuss your project details.
Service verification and delivery style preference
Fiverr does not screen freelancers in this category. Please verify qualifications and discuss requirements with the freelancer before ordering, including any preferences regarding the use of AI tools.
Get to know Tatiana
3D Generalist
- FromRussia
- Member sinceJan 2023
- Avg. response time1 hour
- Last delivery1 month
Languages
English, Russian
My Portfolio
FAQ
Do you create models optimized for real-time and web use?
Yes! I specialize in creating low-poly and optimized 3D models suitable for real-time applications such as web configurators, AR/VR, games, and interactive viewers.
What formats do you provide?
I can deliver models in formats commonly used for real-time and web: • GLB / GLTF • FBX • OBJ • USDZ (for AR) Let me know your platform, and I will export accordingly.
Will the models be optimized for performance?
Yes. I focus on: • Clean topology • Reduced polygon count • Optimized textures • Efficient UV mapping This ensures smooth performance in real-time environments.
Can you prepare models for web configurators?
Yes! I can prepare models specifically for product configurators, including: • Separate parts for color/material changes • Organized hierarchy • Optimized textures • Ready-to-use real-time assets
Do you create realistic materials and textures?
Yes. I create PBR materials that work correctly in real-time engines like web viewers, game engines, and AR apps.
Can you reduce polycount of existing models?
Yes, I can optimize existing 3D models by reducing polygon count while maintaining visual quality.
What do you need to start?
To begin, please provide: • Reference images or drawings • Dimensions (if available) • Required format • Target platform (web, game engine, AR, etc.)

