I will develop unreal engine 5 blueprint gameplay systems and mechanics

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T
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Akano Lolade

About this gig

Need a gameplay mechanic, Blueprint system, or unfinished feature completed in your Unreal Engine 5 project?


I develop and improve UE5 Blueprint gameplay systems and mechanics for indie games, prototypes, and existing projects. If you need a new feature built, an existing system improved, or a Blueprint gameplay issue fixed, I can help.


I can create:

  • Combat, weapons, health and damage systems
  • Character abilities and interactions
  • Inventory, pickups and progression
  • Gameplay mechanics and interactive objects
  • Prototypes and gameplay features
  • UI/HUD gameplay functionality
  • Blueprint debugging and improvements


You receive:

  • Functional and organized Blueprint systems
  • Implemented gameplay functionality
  • Testing and fixes for the delivered feature
  • Project files and integration guidance


My workflow:

  1. Review your requirements and project
  2. Plan the gameplay system
  3. Develop it in UE5 Blueprints
  4. Test, debug and integrate
  5. Deliver the completed feature


I focus on building, fixing and integrating practical gameplay systems, rather than adding unnecessary complexity.


Have an unfinished UE5 feature or gameplay idea? Message me with your UE5 version, requirements and any references before ordering.

Get to know Akano Lolade

Akano Lolade

Unreal Engine 5 Developer, Gameplay, Multiplayer and AI Systems

  • FromNigeria
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Languages

    English, Italian, French
I help indie developers and game studios build, troubleshoot and improve Unreal Engine projects with clean and reliable implementations. My services include UE5 Blueprint development, gameplay mechanics, bug fixing, multiplayer replication, networking, AI/NPC systems, Behavior Trees, AI Perception and gameplay optimization. Whether you need a gameplay mechanic built from scratch, a Blueprint bug diagnosed, a multiplayer replication issue fixed or intelligent enemy/NPC behavior implemented, I focus on understanding the underlying system and delivering a practical solution that fits your project

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