A realistic 3D facial mesh of a renowned leadership author and speaker for a leadership education project
I will do modeling, texturing, and rigging a lifelike 3D head model, using reference photos and videos you provide. The final mesh will be integrated into a conversational AI system, so it will be compatible with animation (blendshapes, visemes, or facial rigging).
Deliverables:
- High-quality 3D mesh of a public figure head (neutral expression)
- Photorealistic texturing (skin, eyes, basic hair)
- Facial rigging or ARKit-compatible blendshapes for real-time animation
- Proper UV mapping and topology optimized for animation
- Export formats: FBX, glTF, or USD
Why choose me:
- Experience building avatars for Unreal Engine, Unity, or NVIDIA Tokkio/Digital Human
- Ability to deliver LOD variations or optimization for real-time performance
- Familiarity with AI integration (e.g., animation pipelines with voice or GPT-like systems)
- Proven experience in character modeling and face mesh creation
- Proficiency with tools lke Blender, ZBrush, MetaHuman Creator, or FaceBuilder
- Ability to match likeness based on photos/videos (we will provide 610 high-res references)