I will do ue5 game development, blueprint, cpp, netcode, replication, multiplayer, ai

T
tayyab13212
T
tayyab13212
Tayyab

About this gig

Need solid, working systems behind your game not just visuals? I specialize in UE5 game development, building the gameplay logic, multiplayer networking, and AI that make a game actually function.


I work in both Blueprint and C++ to build clean, well structured systems: inventory and ability systems, save/load, combat logic, and AI behavior trees. For multiplayer projects, I handle replication, RPCs, and netcode setup so your game runs correctly across client and server not just on one machine in the editor.


What I can build for you:

  • Gameplay systems (inventory, abilities, combat, progression)
  • Multiplayer replication and netcode (client-server architecture, RPCs)
  • AI behavior trees and enemy logic
  • Save/load systems and game state management
  • C++ core classes and Blueprint-C++ hybrid workflows


Why work with me:

  • Clean, commented, documented code not just something that works once
  • Experience building both single player systems and multiplayer ready architecture
  • Realistic scoping I'll tell you upfront if something needs to be broken into phases


Before you order: message me with your project scope (single-player or multiplayer, target platform, and what system you need)

Get to know Tayyab

Tayyab

Design And Technical Experience For Video Games

  • FromPakistan
  • Member sinceJul 2026
  • Avg. response time6 hours
  • Languages

    English, German, French
3D Game Artist & Developer environments, characters, props, and UI/UX for Unreal Engine 5 & Unity. I turn concepts into optimized, game ready assets and full builds, with clean topology, PBR texturing, and production quality polish. Fast delivery, clear communication, marketplace ready results.