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English
$
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I will do ue5 game development, blueprint, cpp, netcode, replication, multiplayer, ai


Tayyab
About this gig
Need solid, working systems behind your game not just visuals? I specialize in UE5 game development, building the gameplay logic, multiplayer networking, and AI that make a game actually function.
I work in both Blueprint and C++ to build clean, well structured systems: inventory and ability systems, save/load, combat logic, and AI behavior trees. For multiplayer projects, I handle replication, RPCs, and netcode setup so your game runs correctly across client and server not just on one machine in the editor.
What I can build for you:
- Gameplay systems (inventory, abilities, combat, progression)
- Multiplayer replication and netcode (client-server architecture, RPCs)
- AI behavior trees and enemy logic
- Save/load systems and game state management
- C++ core classes and Blueprint-C++ hybrid workflows
Why work with me:
- Clean, commented, documented code not just something that works once
- Experience building both single player systems and multiplayer ready architecture
- Realistic scoping I'll tell you upfront if something needs to be broken into phases
Before you order: message me with your project scope (single-player or multiplayer, target platform, and what system you need)
Get to know Tayyab
Tayyab
Design And Technical Experience For Video Games
- FromPakistan
- Member sinceJul 2026
- Avg. response time6 hours
Languages
English, German, French
3D Game Artist & Developer environments, characters, props, and UI/UX for Unreal Engine 5 & Unity. I turn concepts into optimized, game ready assets and full builds, with clean topology, PBR texturing, and production quality polish. Fast delivery, clear communication, marketplace ready results.
