I will animate 3d fps game character combat fighting attack animation in unreal engine

T
techie_animator
T
techie_animator
Techim

About this gig

Need killer FPS animations that feel smooth, realistic, and Game ready? I will animate your game character for any type of action sequences, physics, combat animation, any walk cycle animation for your unity and unreal engine game development.


Using software such as Blender, Maya, CInema4d, Unreal engine 4 and 5. I'll handle loops, IK setups, retargeted mocap, and physics-simulated details that level up your game.


What i can do;

  • FPS idle, walk, sprint, aim loops
  • Realistic combat moves
  • IK hand/weapon setups for clean aiming
  • Motion capture cleanup & retargeting
  • Root motion or in-place export
  • Light cloth, strap, or prop physics simulation


AND OTHER ANIMATION SUCH AS:

  • Cutscene animation
  • Physics base animation
  • Dance
  • Flight
  • Cycling
  • Crashing
  • Mount animation
  • Gesture
  • Ladder climbing animation
  • Sport animation
  • shape shifting 


File Deliverables

  • Clean FBX animation files
  • UE5 Animation Blueprint
  • Preview videos (MP4/MOV)
  • Rig/IK setup files (MA/BLEND if needed)
  • Source files on request


#FPSAnimation #3DCharacterAnimation #CombatAnimation #UnrealEngine5 #IKRig #MocapRetarget #WeaponAnimation #RootMotion #PhysicsSimulation #ControlRig #AAAAnimation #ShooterGame #GameDev #UE5Animation

Get to know Techim

Techim
  • FromGermany
  • Member sinceJul 2025
  • Avg. response time3 hours
  • Languages

    English, Spanish, German, Italian
I’m a 3D Character Specialist and Animator covers from concept design, high‑poly/low‑poly modeling to texturing, rigging, LODs, VFX, lighting, animation, and final engine integration. Whether it’s heroes, monsters, or NPCs, I’ll make your characters pop, move fluidly, and shine in game. #3DCharacterArt #GameDev #CharacterDesign #CharacterAnimation #3DModeling #Texturing #Rigging #GameAnimation #3DAnimation #CreatureArt #UnrealEngine #Unity3D #VFX #GameArtist #DigitalArt #IndieGameDev #GamePipeline #GamingIndustry #MotionCapture #ArtTech #RealtimeArt #FPSGame #Blender #Maya