I will realistic 3d unity game unreal engine character animation physics combat attack

T
techie_animator
T
techie_animator
Techim

About this gig

I will Create Realistic 3D Gameplay Character Animation, Locomotion, Physics, Combat


Want your game characters to move and fight like AAA? I create realistic 3D character animations for gameplay locomotion, smooth movement, combat attacks, and physics driven actions. From cleaned mocap to hand-keyed attacks for Unity & Unreal Engine 5 games.


What I Do

  • Realistic idle, walk, run, sprint cycles
  • Jump, climb, slide, dodge, crouch
  • Hand to hand combat, sword fights, gun attacks
  • Motion capture cleanup & retargeting
  • Root motion or in-place animation
  • Physics interactions for props and cloth
  • Engine ready files (Unity Animator / UE5 Animation Blueprint)


File Deliverables

  • Final clean FBX animation files
  • Unity Animator or blend tree files
  • Unreal Engine Animation Blueprint files
  • Preview play blast videos (MP4/MOV)
  • Source files (MA/BLEND) if needed
  • Rig updates (if part of the order)


#3DCharacterAnimation #RealisticAnimation #GameplayAnimation #LocomotionAnimation #CombatAnimation #Mocap #MotionCapture #Unity3D #UnrealEngine5 #GameDev #AttackAnimation #RootMotion #GameReady #AAAAnimation #3DGameArtist #RetargetingAnimation

Get to know Techim

Techim
  • FromGermany
  • Member sinceJul 2025
  • Avg. response time3 hours
  • Languages

    English, Spanish, German, Italian
I’m a 3D Character Specialist and Animator covers from concept design, high‑poly/low‑poly modeling to texturing, rigging, LODs, VFX, lighting, animation, and final engine integration. Whether it’s heroes, monsters, or NPCs, I’ll make your characters pop, move fluidly, and shine in game. #3DCharacterArt #GameDev #CharacterDesign #CharacterAnimation #3DModeling #Texturing #Rigging #GameAnimation #3DAnimation #CreatureArt #UnrealEngine #Unity3D #VFX #GameArtist #DigitalArt #IndieGameDev #GamePipeline #GamingIndustry #MotionCapture #ArtTech #RealtimeArt #FPSGame #Blender #Maya