I will game ready 3d characters with textures and rigging

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Aditya

About this gig

I will create custom 3D character models with clean geometry, detailed designs, and professional rigging tailored to your requirements. Whether you need a simple character or a highly detailed model with facial rigging, I offer packages to suit different project needs.

BASIC $25

A medium-to-high-detail custom 3D character with body rigging, lighting, and no facial rig. Ideal for projects requiring a well-modeled character with essential features.

STANDARD $60

A high-detail custom 3D character with body rigging, lighting, and no facial rig. Suitable for projects requiring more detailed modeling and a polished result.

PREMIUM $110

An ultra-detailed custom 3D character with body and facial rigging, lighting, and files suitable for use in game engines. Ideal for projects requiring advanced character details and facial controls.

What I offer:

  • Custom 3D character modeling
  • Detailed character designs
  • Body rigging and facial rigging (Premium)
  • Clean geometry and UV mapping
  • Professional lighting
  • Multiple file formats for your workflow
  • Game-engine-compatible assets

Please note: Animation is not included in the packages but is available as an additional service. Choose the package that best sui

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Aditya

Aditya

3D Artist

  • FromIndia
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Languages

    Hindi, English
3D Artist specializing in realistic and cartoon-style character modeling, rigging, texturing, props, and vegetation. I create lowpoly and high-poly models for games, animation, and rendering, with clean geometry, UV unwrapping, PBR textures, and optimized topology where needed. I prepare game-ready assets for Unreal Engine and Unity, including suitable file formats, materials, textures, and rigged characters. I also model weapons, tools, furniture, machinery, plants, rocks, and other environmental assets based on references and project requirements for different workflows.

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