I will ai interactive avatar,k9 ai model optimize,vrm livestream,rig3d for vrc,2d to 3d

T
theollae
T
theollae
Theollae

About this gig

Hello there

I'm here to help you with AI interactive avatar, optimized 3D avatar for any Three js/JavaScript apps, browser/websites, TalkingHead/met4citizen, & other Real-Time use(AR/VR)

  • Three.js
  • React Three Fiber
  • WebGL
  • browser rendering
  • realtime avatar systems
  • HTML-based applications
  • Live streaming (TikTok, Twitch, Instagram etc)

My 3D avatar will create base on your 2D reference, detailed & requirements/3D references(photo or picture) and it will be visible and similar to your reference 99%, accurate topology for Real-Time use, realistic/stylized texture, with advance rigging/bones

  • avatar loads successfully in Three.js
  • 52 blendshapes are included and work correctly
  • facial shapes deform correctly
  • lip sync / speech behavior works correctly
  • expressions blend naturally
  • source .blend file is included
  • .glb export works properly
  • performance is acceptable in browser
  • all requested files will be delivered(GLB/VRM, FBX, & editable BLEND file)

Rig/bones includes:

arkit52/151 blendshapes

facial rig/animations

facial expressions

lipsync/visemes (smoothtalk, audio2face)

fingers movements

body & cloth physics and so on


Avatar will be compatible with mixamo, unity & unreal engine

Get to know Theollae

Theollae

3D avatar bone coding for RealTime use, model for Three js webapp, JavaScript

  • FromUnited States
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, Italian, German, French
I work as a 3D artist developer, I develop 3D avatar that include coding, optimized for RealTime & virtual, VFX, game assets, animate If you're building app, browser, website on three js/javaScript then I'm here to create, optimized & integrate 3D model for any of your Real-Time use & AI interactive You'll ofc like to choose me because I have many years of experienced doing this "contact for me portfolio", My expertise lies on creating 3D models that is 99% similar to your references (2D/any) with advance bones that include body & cloth physics, arkit151, morphs, facial rig, lipsync and others