I will do the entire 3d product designs pipeline


About this gig
Please contact me before ordering to discuss your project.
I am a freelance 3D artist specializing in creating optimized, game-ready assets and technical 3D solutions for real-time applications and VR.
I can help you with:
- Hard surface modeling and asset creation
- CAD model cleanup and optimization (retopology)
- Game-ready assets with clean topology and UVs
- Texture baking (high-poly to low-poly)
- Mechanical rigging and animation
- Preparation for real-time engines (Unity, VR)
Each project is different, so feel free to reach out with your ideas. I will evaluate the scope and provide you with a clear plan and pricing.
Looking forward to working with you!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know TimurF
3D Generalist
- FromGermany
- Member sinceMay 2021
- Avg. response time1 hour
Languages
English, German
My Portfolio
FAQ
Do I need to contact you before ordering?
Yes, feel free and contact me in advance to evaluate the scope and size of your project.
Which type of 3D Asset | Project are you able to realise?
I specialize in hard surface assets, mechanical models, and game-ready 3D content. This includes props, machinery, and optimized assets for real-time engines and VR applications. However I am open to the conversation to see whether your projects fits my skills or not.
Are you able to work with CAD Assets?
I specialize in hard surface assets, mechanical models, and game-ready 3D content. This includes props, machinery, and optimized assets for real-time engines and VR applications.
Do you offer Rigging and Animation as well?
Yes. I can create mechanical and organic rigs and animations, or prepare the asset so that it can be animated by your team, myself or integrated into a game engine.
What affects your pricing?
Pricing depends on model complexity, level of detail, required optimization, and additional features such as texturing, rigging, or animation.

