I will develop 2d 3d video game, xbox game development multiplayer game ue5 game


About this gig
Bring your game idea to life with a developer who understands not just how to build a game, but how to make it fun, scalable, and ready for real players. I design and develop 2D and 3D video games using industry-standard engines including Unreal Engine 5 and Unity, delivering experiences optimized for PC, mobile, console-style builds, and multiplayer systems.
What I can create for you:
- 2D/3D games from prototype to full release
- UE5 next-gen visuals, Niagara FX, animation blueprints
- Multiplayer gameplay (lobbies, matchmaking, player sync, RPCs)
- Game builds for PC, Android, iOS, WebGL and console-style Xbox builds where appropriate
- Documentation, optimization, and post-launch support
My workflow ensures you stay in control:
- We define a clear vision and feature list
- You receive a playable prototype early
- Iteration based on mechanics, player feel, and performance
- Delivery of builds + clean project files + optional support
Your idea deserves execution not guesswork. Send me a message with your concept, reference games you like, and the platform you want. Ill help you turn it into a finished product that performs, scales, and keeps players coming back.
Get to know Thompson Adelaj
Develop your game idea with a developer that understand what makes player stay
- FromUkraine
- Member sinceDec 2025
Languages
Ukrainian, Spanish, German, Italian, Persian, Norwegian Nynorsk, Turkish, French, Hindi, English
FAQ
What platforms can you deliver games for?
I primarily deliver builds for PC, Android, iOS, and WebGL. If you need Xbox-style builds or console-ready versions, message me first — console publishing requires SDK access and preparation, so I only accept those projects after confirming feasibility.
Do you provide multiplayer capabilities?
Yes, but multiplayer development requires extra time, server logic, and feature planning. Tell me how many players you need, whether you want matchmaking, chat, lobby systems, or save data. I’ll give you a clear estimate based on real scope rather than assumptions.
Do you create full games or just prototypes?
Both. Most projects begin as a prototype to validate gameplay. Full games require scheduled milestones and defined content (levels, UI, assets, testing). The more clarity you bring, the faster the final build is delivered.
Will you provide assets (characters, UI, environments, animations)?
I can source or create assets depending on the package. If you expect custom art, 3D characters, voice acting, or cinematic animation that must be scoped separately. Game logic is not the same as full art production.
Do I own the rights to the game once delivered?
Yes, after final payment, you own full rights to game builds. Source code ownership depends on the package selected. If you need full source files for commercial release, choose a package that includes them or request a custom offer.
Can you help publish my game?
I provide guidance and build packaging. Publishing to app stores or consoles involves approvals and platform requirements I can assist, but final approval is outside any developer’s control.
What do you need from me before starting?
A minimum requirement is a written concept, reference games you like, target platform, and list of must-have features. The clearer the vision, the better the outcome. “Surprise me” is not a development plan.
How long does a game take to build?
Timelines depend on complexity: a simple prototype may take days; a polished multiplayer experience may take months. Anyone promising a full AAA-style game in a week is misleading you — realistic scopes lead to better results.
Do you provide post-launch support or updates?
Yes, as a separate service. Bugs discovered after delivery, new features, or live balancing require ongoing support contracts.

