I will create roblox hit effects, camera shake and combat feedback


About this gig
Make Your Roblox Combat Feel UNFORGETTABLE!
Are your game's attacks falling flat? I am here to fix that by creating premium, high-impact Roblox hit effects, dynamic camera shakes, and responsive combat feedback. I provide the essential "combat juice" that keeps players hooked on your battlegrounds game, anime RPG, fighting game, or simulator.
Services Included
- Custom Hit Effects (VFX): Optimized particle emitters, meshes, and light bursts triggered upon impact.
- Dynamic Camera Shakes: Immersive camera manipulation scaling with attack power.
- Combat Feedback: Damage pop-ups, directional splatters, custom hitstop, and screen flashes.
- Sound Integration: Synchronized audio alignment matching the visual punch.
️ Package Tiers
- Basic: 1 clean hit effect and a basic camera shake.
- Standard: 3 distinct hit effects, advanced camera shakes, and reactive combat feedback.
- Premium: 5 highly detailed VFX, custom camera profiles, advanced damage pop-ups, and full integration.
Why Choose Me?
- Highly Optimized: Designed to look beautiful without lagging mobile or low-end PC players.
- Clean Code: Highly organized, modular scripts that easily hook into your hit-detection framework.
Get to know Tim D
Roblox Vfx
- FromPoland
- Member sinceOct 2026
- Avg. response time6 hours
Languages
English, Polish, Spanish, Italian, French
FAQ
Can you make my combat feel like specific popular Roblox games (e.g., Blox Fruits, Battlegrounds)?
Yes! Send me a reference video of the game feel you want, and I will match the camera shake, hitstop, and VFX style perfectly.
Will these high-impact effects cause lag for mobile or low-end PC players?
No. All particles and scripts are heavily optimized using Roblox best practices to ensure smooth 60 FPS combat across all devices.
How do I link your effects to my current combat system?
Everything is modular and plug-and-play. You just need to add a single line of code into your existing hit-detection script to trigger the effects.

