I will retopologize your 3d model for games, animation and 3d printing
About this gig
Need clean topology for your 3D model?
I will retopologize your 3D model and create a cleaner, optimized mesh suitable for games, animation, rendering, or further 3D work.
I can work with sculpted, high-poly, scanned, photogrammetry and AI-generated models.
What I can do:
- Manual retopology
- Character retopology
- Prop retopology
- High-poly low-poly conversion
- AI-generated model cleanup
- Clean quad topology
- Game-ready topology
- Animation-friendly topology
- UV-ready topology
- UV unwrapping
- Texture transfer/baking
- LOD optimization
- Mesh cleanup
- Blender retopology
- FBX / OBJ / GLB export
Why retopology?
High-poly or automatically generated models can contain unnecessary geometry and messy topology.
I can rebuild the mesh with a cleaner structure while keeping the important shape and details of the original model.
Send me your model and tell me where you plan to use it game, animation, rendering, 3D printing, or another project.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Timz
I will build automated Excel systems for your business
- FromUnited Kingdom
- Member sinceJul 2026
- Avg. response time1 hour
Languages
English
FAQ
Q: Can you retopologize AI-generated 3D models?
Yes. I can clean up topology from AI-generated meshes and prepare them for further use.
Q: Can you retopologize characters?
Yes. Characters can be retopologized with animation-friendly edge flow where required.
Q: Can you make my model game ready?
Yes. I can optimize topology and, depending on the package, prepare UVs, textures and LODs.
Q: Do you provide UV unwrapping?
Yes. UV unwrapping can be included in the Standard or Premium package.
Q: Can you work from a high-poly sculpt?
Yes. High-poly sculpts can be used as the source for the retopology.
Q: What file formats do you accept?
Common formats such as OBJ, FBX, STL and Blender files are supported. If you have another format, contact me first.
Q: Can you preserve the original details?
Yes, where the source model and requested polygon budget allow it. For detailed models, texture baking can also be used to preserve high-poly detail.
