I will real time 3d,threejs,talkinghead avatar,ai driven tts,web,app glb,arkit52,rigify

T
tobtemi
T
tobtemi
tobtemi

About this gig

Hello,

I created interactive 3d character with 100% likeness to reference image that can listen, speak, and respond to people in real time. My work covers realistic, semi-realistic and stylized 3D avatars, digital humans, conversational AI, facial animation, voice interaction, motion capture and real-time character systems across Unity and web platforms.


My expertise also covers advance rigging features including Arkit52 blendshapes for facial tracking, Oculus visemes for lip sync, Speech- to- text, Text-to-speech, voice interaction, Motion capture, Outfit Toogles, Full body and facial tracking and many more..


What You Get

  • A fully rigged, optimized, and ready to use 3D model
  • Correct bone structure for your target platform
  • Perfect weight painting for natural movement
  • Accurate facial expressions + ARKit blendshapes
  • Fast delivery + clear communication


If you're building a 3D AI avatar, digital human, conversational avatar, VTuber, talking character or interactive 3D experience, I can help take it from concept to a working real-time application.

Get to know tobtemi

tobtemi

3D character technical artist for real time AI avatars

  • FromColombia
  • Member sinceOct 2026
  • Languages

    English, Spanish, French, German, Italian
Hello! I help game developers, studios, and interactive product teams in 3D character & environment assets & props modeling, rigging, and animation for humanoid and non-humanoid characters, digital humans, and AI avatars. I deliver production-ready game assets and Web 3D characters with ARKit 52/64 facial blendshapes, lip-sync, expressive facial animation, and storytelling-driven character animation for Unity, Unreal Engine, WebGL, Three.js, and Babylon.js. I communicate clearly, deliver on time, and provide revisions until you're satisfied. Contact me now with your details