I will develop a 2d round based shooter in godot


About this gig
Looking to build an addictive 2D Survival Shooter in Godot? Lets make it happen!
Wave-based games require a perfect balance of intense action, scalable difficulty, and progression. If you have the mechanics or ideas, I will handle the backend logic and gameplay systems using Godot 4 and GDScript.
Having programmed games since 2023, I specialize in creating modular loops that keep players hooked. I focus on writing clean, well-optimized code so your game runs smoothly even with massive hordes on screen.
What I will implement for your survival game:
- Round System: Seamless transitions between waves, round counters, and dynamic difficulty scaling.
- Smart Spawning: Custom spawner nodes that handle enemy pooling and random location logic.
- Power-Up Shop: A functional interactive store to buy stats, weapon upgrades, or health boosts between rounds.
- UI Integration: Polished health bars, currency counters, and responsive menus.
Please send me a message before placing an order so we can discuss your project scope!
Get to know Tomas Gonzalez
Expert Godot Engine Developer
- FromArgentina
- Member sinceApr 2026
- Avg. response time1 hour
Languages
Spanish, English
My Portfolio
FAQ
Can you integrate multiplayer synchronization for the rounds?
Yes! If you need the wave spawning and shop system to work in a multiplayer environment, please message me first. We can discuss server-side setup and RPC synchronization for a custom order.
Do you provide the zombie or player art assets?
No, I focus entirely on the programming, AI, and systems logic. You will need to provide the 2D sprites, or I can use basic placeholder blocks during development so you can swap the art later.
Can I add unique behaviors to enemies in later rounds?
Absolutely. The spawning system is modular, meaning we can configure it to introduce faster, stronger, or custom enemy types as the round number increases.

