I will make retro low poly character design, 3d model, 3d animation in n64 ps1 style


About this gig
High-Quality Retro-Style 3D Modeling & Animation | Fast Turnaround | Expert 3D Artist
Get your 3D low poly model made in the classic PSX, N64, and PS1 style! As a skilled 3D designer, I'll create and rig a unique 3D low poly model with animation in a customizable setting that will transport you back to the early 20s and late 90s.
What I Offer:
- High-quality 3D character models in N64, PS1 and PS2 styles.
- A custom-designed 3D low poly model in your chosen retro style (PSX, N64, or PS1)
- Rigging and animation tailored to your specific needs
- Fast turnaround time
- Professional communication and timely updates
I can also create a whole level for the game you are working on in this style :)
Animations can be simple or more complex containing a story/characters. I will help with the script, adjust the animation to your requirements.
perfect for creative music visualizers, marketing campaigns, album covers, YouTube intros and outros, short video trailers, brand animation, tiktok reels, animation for your forthcoming brand, Twitch clips, and more!
Get to know Tomasz H
LOWPOLY BUILDING, LOWPOLY GAME ASSET, LOWPOLY CHARACTER LOWPOLY RECTRO
- FromUnited Kingdom
- Member sinceNov 2025
Languages
English, German, Spanish
FAQ
What makes a character “retro low-poly”?
Simple geometry, blocky or angular shapes, and small textures. Emphasis is on recognizable silhouettes and stylized design rather than realistic detail. Think early 3D consoles with charm over polish.
How complex should the models be?
PS1-style: ~300–1,500 polygons N64-style: ~500–2,500 polygons Focus on clean, readable shapes rather than extra detail.
How should I approach texturing?
Keep textures small: 64×64 to 256×256 pixels Limited color palettes (16–64 colors) Hand-painted or pixelated style Bake details like shading and highlights into the texture
How do I animate low-poly characters?
Use simple rigs (spine, head, arms, legs) Blocky, exaggerated movements Fewer frames per second (10–20 fps) Key loops: idle, walk, run, jump, attack
What software is recommended?
3D modeling: Blender, Maya, 3ds Max Texturing: Photoshop, Krita, Aseprite Animation: Blender, 3ds Max Game engines: Unity, Godot, Unreal (use flat/unlit shading)
How should lighting be handled?
Simple directional or ambient lights Use vertex or flat shading Shadows can be baked or simple “blob” shadows Avoid modern lighting effects—early consoles kept it basic
How do I capture the authentic N64 / PS1 feel?
Prioritize strong silhouettes and exaggerated proportions Accept clipping, angular forms, and stretched textures—they’re part of the style Look at old games for inspiration: animation timing, polygon distribution, and texture style Make design choices that read clearly at low resolution

