I will compose adaptive game music in fmod

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tonegravity
T
tonegravity
Tone Gravity

About this gig

Make your soundtrack react to the player.


We compose original adaptive game music and build the FMOD system around your gameplay using events, banks, parameters, layers, transitions and loop logic.


Your music can respond to states such as exploration, combat, danger, health, boss phases or game intensity.


We can create:


Vertical layering

Horizontal transitions

Parameter-driven music

Exploration/combat states

Intensity systems

Boss phase transitions

FMOD events and banks

Organized stems and loop regions

Implementation documentation


Our game-audio experience includes work on The Beacon, a Godot-based roguelite RPG, using FMOD events, banks and parameters.


FMOD implementation is included. Engine-side coding/integration is not included unless specifically agreed.


IMPORTANT: This Gig covers composition and implementation inside FMOD Studio. It does not automatically include programming or engine-side integration inside Unity, Unreal or Godot.


We deliver the organized FMOD project, events, banks and documentation your development team can integrate into the engine.


Full orchestral adaptive scoring or unusually complex systems may require a custom offer.


Get to know Tone Gravity

Tone Gravity

Video Game Music and SFX

  • FromChile
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    Spanish, English
Tone Gravity was founded in 2026 by three musicians with a shared passion for video game music, after two years working together on the video game The Beacon and deciding to turn that experience into a full-time studio.

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