I will fix fps drops and optimize your unity mobile game


Top Rated
About this gig
Is your Unity mobile game suffering from FPS drops, lag, stuttering, high memory usage, or long loading times?
I will diagnose and optimize your Unity mobile game project for better FPS, smoother gameplay, lower memory usage, and improved performance.
With 10+ years of game development experience, I use profiling tools to find the real bottlenecks and apply targeted optimizations.
I can optimize:
- FPS & frame-time issues
- CPU & GPU performance
- Memory/RAM & GC allocations
- Draw calls & rendering
- Scripts, physics & Update loops
- Object pooling & spawning
- Loading times
- Mobile graphics settings
- Low-end Android performance
My Process:
Profile ⮞ Diagnose ⮞ Optimize ⮞ Compare
I focus on measurable improvements while preserving your game's gameplay and visual quality.
Why me?
- 10+ years of game development experience
- Strong Unity & C# expertise
- Data-driven optimization
- Clean, maintainable solutions
- Real-device mobile performance focus
Important: Every Unity project has different bottlenecks, so the actual performance improvement depends. Message me with your Unity project file, target device/platform, and performance issue. So I can recommend the right package.
Get to know Tanmoy R
Game Developer, I Build, Fix, Optimize And Ship 2D And 3D Games
Top Rated
- FromBangladesh
- Member sinceMar 2017
- Avg. response time1 hour
- Last delivery2 weeks
Languages
English

StrigiformGames
Gaming

Burning Fox Games
Game Development
My Portfolio
Other Game Development Services I Offer
FAQ
My game has low FPS, but I don't know what is causing it. Can you find the problem?
Yes. You don't need to know the cause beforehand. I can profile the project and identify whether the bottleneck is related to CPU, GPU, memory, scripts, rendering, physics, assets, or another system.
Can you optimize a game that works fine in the Unity Editor but performs poorly on Android?
Yes. Mobile performance can differ significantly from the Unity Editor. I can investigate the project's performance for your target Android device and identify the main bottlenecks.
Do you need my complete Unity project?
Usually, yes, for actual optimization work. The required files depend on the issue and package. For a performance audit, I may only need the relevant project/build and information about the target device.
Can you optimize my game without noticeably reducing graphics quality?
Yes. I aim for targeted optimization first, so unnecessary reductions in visual quality are avoided. Where a visual-quality/performance trade-off is necessary, I'll prioritize the approach that best fits your game.
Can you test my game on a low-end Android device?
This depends on the project and package. If you have a specific target device, provide its model/specifications before ordering so I can determine the best testing approach.
Will you optimize both CPU and GPU performance?
Yes. I can investigate both CPU and GPU bottlenecks and determine which one is limiting performance. The exact optimization work depends on what profiling reveals.
Can you work with an existing Unity project that was developed by someone else?
Yes. I can work with existing Unity projects as long as the project is provided in a usable state and the relevant systems can be accessed.
Can you guarantee that my game will reach 60 FPS?
No fixed FPS can be guaranteed because performance depends on the game's architecture, assets, effects, target device, and existing bottlenecks. I'll focus on identifying and fixing the actual causes of poor performance and provide measurable before/after results where possible.
