I will apple blendshape for face livelink,arkit blendshape, facial expression,auto rig

T
tophieod
T
tophieod
Tophieod

About this gig

Hey!!

Welcome here


Here: I will apple blendshape for face livelink,arkit blendshape,facial expression,auto rig


Are you building for Unreal Engine 5, Cinema 4D, iClone 8, or the Reallusion Character Creator pipeline?


You've landed in the right place. I deliver production-ready 3D character rigs full body, facial controls, and ARKit-compatible blendshapes optimized for CC4, CC5, C4D (Cinema 4D), Blender, Maya, UE5 MetaHuman, Unity, VRChat, and VRM platforms.



Rig Features:

  • Body Rig - Created as per Unity Humanoid standard
  • VRM Format for VTubing - Compatible with VSeeFace, Luppet, Live3D, Virtual Cast, VMagicMirror, and more
  • Full-Body Tracking Support - Works with VR headsets and motion trackers
  • Leap Motion Controller Compatible - Enables hand tracking for natural gestures
  • Dynamic Bones Support - Adds realistic movement to hair, clothing, and accessories
  • UE4 Mannequin Skeleton Rigging - Ideal for Unreal Engine integration
  • VRChat/VRM Basic Setup in Unity - Prepares your model for quick use
  • Advanced Face Rig for VRM (Apple ARKit 52 Blendshapes) - Enables iPhone face tracking for realistic expressions


High quality work done is assured !


Send Your Request Now!!

Get to know Tophieod

Tophieod

Expert 3d character rigging

1.0(1)
  • FromColombia
  • Member sinceOct 2024
  • Avg. response time19 hours
  • Last delivery1 year
  • Languages

    English, French, Spanish, German, Italian
Hello ma/sir As a professional rigger, am here to help you bring your 3d character model to life,I specialize in high-quality, production-ready 3D characters, custom rigging, clean facial setups, and skinning for games & animations. I can clean motion capture, fix foot sliding, jitter, hand/finger and ankle issues, and retarget and plot animations in MotionBuilder. I can bring your concept into 3D for games, animation, Unreal Engine, or personal projects. Quality modeling, strong details, and attention to character are my priorities.