I will design professional production ready characters


About this gig
Most "cool" designs fail the moment they reach the 3D department or the rigging stage. They lack functional anatomy, mechanical logic, or clear silhouettes. In a professional production, these mistakes cost time and money.
I am Felizardo, a Concept Artist with 6 years of industry experience (Kandjila Art, Afrodaite Studios). My work isn't about "pretty drawings"its about Technical Visual Development. I build blueprints that bridge the gap between creative vision and engine execution.
Why professional teams choose my workflow:
- Production-Ready Mindset: Every design is created with the 3D modeler and animator in mind. I consider joint placement, range of motion, and material callouts.
- Engine Optimized: Whether you are using Unity or Unreal, I deliver assets that respect technical constraints without sacrificing visual impact.
- Narrative Precision: I translate your lore into visual language. Every belt, scar, or weapon serves a story purpose.
The Process (Studio Standard):
- Briefing & Research: Analyzing your projects art style and technical needs.
- Thumbnailing/Roughs: Exploring shapes and silhouettes for quick iteration.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Felizardo P. D.
Production Ready Character Design and Visual Development
- FromAngola
- Member sinceDec 2025
Languages
English, Portuguese
My Portfolio
FAQ
Do you provide character turnarounds?
A: Yes! For the Premium package, I provide a full turnaround (Front, Side, and Back views) specifically designed to help 3D modelers and animators understand the character's volume and mechanics.
What files will I receive?
A: Depending on the package, you will receive high-resolution JPG/PNG files. If you need the Source File (layered PSD), please ensure it is included in your package or selected as a Gig Extra.
Can you design characters for specific game engines?
A: Absolutely. I design with engines like Unity and Unreal in mind, focusing on clear shapes and functional details that make the transition to 3D or 2D skeletal animation much smoother.

