I will design professional production ready characters

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Felizardo P. D.

About this gig

Most "cool" designs fail the moment they reach the 3D department or the rigging stage. They lack functional anatomy, mechanical logic, or clear silhouettes. In a professional production, these mistakes cost time and money.

I am Felizardo, a Concept Artist with 6 years of industry experience (Kandjila Art, Afrodaite Studios). My work isn't about "pretty drawings"its about Technical Visual Development. I build blueprints that bridge the gap between creative vision and engine execution.


Why professional teams choose my workflow:

  • Production-Ready Mindset: Every design is created with the 3D modeler and animator in mind. I consider joint placement, range of motion, and material callouts.
  • Engine Optimized: Whether you are using Unity or Unreal, I deliver assets that respect technical constraints without sacrificing visual impact.
  • Narrative Precision: I translate your lore into visual language. Every belt, scar, or weapon serves a story purpose.


The Process (Studio Standard):

  1. Briefing & Research: Analyzing your projects art style and technical needs.
  2. Thumbnailing/Roughs: Exploring shapes and silhouettes for quick iteration.
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Felizardo P. D.

Felizardo P. D.

Production Ready Character Design and Visual Development

  • FromAngola
  • Member sinceDec 2025
  • Languages

    English, Portuguese
I am Felizardo, a Character Designer and Concept Artist dedicated to building production-ready visuals for games and animation. Over the past 6 years, I’ve collaborated with studios like Kandjila Art and Afrodaite Studios to bridge the gap between "cool ideas" and "functional game assets." I’ve seen many great designs fail because they weren't built for production. That’s why I focus on the technical side—ensuring every character is optimized for rigging, animation, and engine integration (Unity/Unreal). My goal is to deliver high-end storytelling through assets that actually work.

My Portfolio