I will create custom ftb quests custom rpg progression skill tree for your modpack


Level 1
About this gig
A modpack without quests is just a mod folder. If you want players hooked for 100+ hours, you need real progression that's exactly what I build.
WHAT I OFFER
- Full FTB Quests chapters: tutorials, mod guides, storylines
- Balanced rewards and custom loot tables
- RPG systems: skill trees, classes, leveling (PMMO, Iron's Spells, EpicFight)
- Gated progression: stage-locked recipes, dimensions and bosses (KubeJS, GameStages)
- Custom advancements and achievement trees
- Story-driven questlines with lore and dialogue
- Boss and dungeon progression paths (DawnCraft / Prominence II / Vault Hunters style)
- Tutorial chapters that teach complex mods (Create, Mekanism, Ars Nouveau)
- Editable quest files + editing guide you own everything
- ATM11 / All The Mods 11 (alpha exploded July 2026 early demand for setup & fixes)
- StoneBlock 4 (biggest new release of 2026)
- Prominence II: Hasturian Era
- Cobblemon Academy
- Craftoria, Homestead, All of Create (rising kitchen-sink/tech packs)
WORKS WITH
Forge, NeoForge & Fabric (1.161.21.x) kitchen sinks, expert packs, RPG/adventure, Cobblemon & Pixelmon packs.
Message me your modpack name + the vibe you want and I'll map chapters before you order.
Get to know Tristan V
Level 1
- FromNigeria
- Member sinceOct 2025
- Avg. response time1 hour
- Last delivery2 days
Languages
English, Spanish, Dutch, French
Other Game Development Services I Offer
FAQ
Which quest mod do you use?
FTB Quests primarily; I also work with HQM and vanilla custom advancements depending on your loader and version.
Can you add quests to an existing modpack like Better MC or ATM10?
Yes, quests written for the exact mods in your pack, including tutorials for complex mods.
Can you make a story-driven adventure progression?
Yes, lore text, NPC-style dialogue in quest descriptions, and chapter unlocks tied to bosses or dimensions.
Can you build a skill tree or class system?
Yes, using PMMO, origins/class mods, or quest-gated abilities, tuned to your pack's combat mods.
Can you gate recipes and dimensions behind progression?
Yes, KubeJS/GameStages recipe locking so players can't skip your intended path.
Can you create boss progression like DawnCraft?
Yes, ordered boss fights with scaling loot, keys/unlocks and dungeon milestones.
Do you balance rewards?
Always. Rewards scale with difficulty so the economy and progression never break.
Can you write tutorial quests that teach mods like Create or Mekanism?
Yes, step-by-step guide chapters that reduce player confusion and quitting.
How many quests can you make?
From a single 15-quest starter chapter to 200+ quest full-pack progressions
Will I be able to edit the quests later?
Yes, you get clean, editable FTB Quests files plus a short guide on editing them yourself.

