I will deliver advanced unreal engine gameplay development, debugging, and optimization

T
troygamedev
T
troygamedev
Troy T

About this gig

Need help fixing or building a difficult Unreal Engine gameplay system?


I am an Unreal Engine gameplay and systems engineer with 4+ years of experience in C++, Blueprints, character movement, physics, animation, AI, multiplayer, cameras, VFX, and optimization across multiple UE5 versions.


I can help with:


  • Character movement and locomotion
  • Physics-based gameplay and Chaos systems
  • Combat, abilities, interactions, and cameras
  • AI behavior and traffic systems
  • Multiplayer replication and lobby logic
  • Animation Blueprint integration
  • Blueprint and C++ debugging
  • Profiling and performance optimization
  • Existing project cleanup and feature integration


I work within your current architecture and avoid unnecessary rewrites. You will receive tested source code, clean implementation, comments where useful, and clear handoff notes.


Please contact me before ordering so I can review the scope, engine version, dependencies, and expected result.

Get to know Troy T

Troy T

Unreal Engine Gameplay Engineer And Unity Programmer

  • FromPhilippines
  • Member sinceJul 2026
  • Avg. response time1 hour
  • Languages

    English
I am a Gameplay Systems and Engine Engineer with over 4 years of experience specializing in Unreal Engine (C++) and Unity (C#). I design scalable gameplay architectures, multiplayer networking systems, and AI-driven logic. My expertise includes engine-level systems engineering, replication-based design, and performance optimization for real-time interactive environments.

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