I will stylized medieval 3d game environment ue5 battlefield level design unity game

T
troyoko
T
troyoko
Troyoko

About this gig

HELLO THERE

Need a stylized, low poly or realistic 3d game environment that is optimized, playable and ready to bring into your game? I can create a low poly medieval battlefield, 3d game world, or stylized environment designed around your gameplay requirements. Whether you're developing a 3v3 battlefield game, RPG, strategy game, multiplayer arena, indie title, or cinematic project.


WHAT YOU GET AND SOLUTION;

  • Medieval battlefield and arenas
  • Low poly and stylized environments
  • UE5/ Unreal Engine Environment
  • Unity 3D environment
  • 3D world building and level design
  • Game ready environment assets
  • Castles, village, ruins, walls and fortification
  • Roads, terrain, props and environment details
  • Gameplay-focused arena layouts
  • Lightning, materials and environment dressing


The goal isn't just to make the environment look good-it needs to work for your game, I'll consider player movement, combat space, navigation, sightlines, composition and the overall game play experience while building the environment.


Send me your concept art reference rough map, prefer style, engine to turn into a stylized, low poly or realistic environments so we can determine the right scope for your environments

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Troyoko

Troyoko

modeling

  • FromNigeria
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English
I create stylized lowpoly medieval 3D game environments, battlefield maps, arenas, open worlds, and game-ready assets for UE5, Unreal Engine, and Unity. I 3D environment design, level design, castles, villages, ruins, fortifications, terrain, roads, props, lighting, and environment dressing. Ideal for RPGs, strategy games, multiplayer arenas, 3v3 battles, indie games, cinematic projects, and game development. I focus on optimized, playable environments with strong navigation, combat spaces, sightlines, and immersive world building.