I will optimize laggy 3d assets for mobile games performance

T
turanlwso
T
turanlwso
femi

About this gig

Mobile games dont have room for heavy assets.


What works fine on desktop quickly turns into frame drops, stuttering, or slow loading once its pushed to a phone. Most of the time, the issue isnt obvious until everything is already inside the scene.


Thats where I come in.


I go through your assets and strip out whats slowing them down unnecessary geometry, inefficient structure, and anything that adds weight without adding value. The goal isnt just to reduce polygons, but to make the asset behave better in a real mobile environment.


Some projects just need small adjustments. Others need a full pass to make them usable. I handle both.


Things I typically improve:


heavy meshes that cause frame drops

models with inefficient topology

assets not suited for mobile rendering

unnecessary detail that impacts performance

overall structure for better real-time use


If youve already noticed lag in your scene, theres usually a clear reason and it can be fixed.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

Clean, optimized 3D assets for games and real time use

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Languages

    English, Spanish, German
Good 3D assets aren’t just about how they look, but how they behave in a real project. I focus on creating and refining models so they are clean, efficient, and consistent when used in games or real time environments. That includes improving structure, reducing unnecessary complexity, and making sure assets integrate smoothly into engines like Unity or Unreal. Whether starting from a rough idea or an existing model, the goal is always the same build something that works without issues. If you need assets that are reliable and properly prepared for use, I can help with that.