I will design pixel art game characters, sprites, and animations from 8bit to 64bit


About this gig
PIXEL CHARACTER ART SPRITES AND ANIMATIONS FOR GAMES
I create game-ready pixel art characters and sprite sheets tailored to your project's exact style and mechanics. Whether you need minimal retro micro-sprites or detailed high-resolution animations, I deliver clean, production-ready assets ready to import into your game engine.
WHAT I CAN DESIGN:
- Canvas dimensions from classic 8x8 and 16x16 up to 32x32 and 64x64 canvas sizes
- Custom main characters, enemies, bosses, NPCs, avatars, and portraits
- Smooth frame-by-frame animations for walk cycles, attacks, idle loops, jump sequences, and damage/death frames
- Sliced PNG sprite sheets, animated GIF previews, and source files formatted for Unity, Godot, GameMaker, or Unreal
All assets are upscaled using nearest-neighbor filtering so they remain crisp and sharp without blurriness in your game engine or UI. Please contact me before ordering to discuss your canvas sizes, color palettes, and frame requirements so we can match your visual style perfectly!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Taiwart
Pixel Art and Game Animation Specialist
- FromNigeria
- Member sinceOct 2026
Languages
English, French, Spanish, German
My Portfolio
FAQ
How do you format the sprite sheets for my specific game engine?
I export sprite sheets aligned to clean grid dimensions (e.g., standard power-of-two layouts like 256x256 or custom padding offsets). I provide uniform frame widths and explicit pivot point references so you can drop assets directly into Unity, Godot, GameMaker, or Unreal without offset glitches.
How do you handle sub-pixel movement and sub-pixel details on small canvases like 8x8 or 16x16?
On micro canvases, sub-pixel animation relies on deliberate color shifts, cluster manipulation, and selective outline breaks rather than literal pixel translation. This keeps 8x8 and 16x16 characters readable in motion without looking noisy or cluttered.
What is your policy on color palette limits and indexing?
I build every asset using strict palette indexing (e.g., Lospec palettes, Pico-8, Game Boy 4-color constraints, or your custom project palette). I never leave stray, semi-transparent pixels or random hex values, ensuring your project remains color-swap ready for team workflows or shaders.
Can you handle complex directional sheets (4-way or 8-way top-down)?
Yes. Top-down 4-directional (Up, Down, Left/Right mirrored) and 8-directional sprite sheets require custom frame counts compared to standard side-scrolling loops. Message me your required direction set before ordering so I can give you an exact frame estimate.

