I will create and optimize 3d characters and props for godot game


About this gig
Howdy, I'm Thane, I specialize in creating game ready 3D assets for indie games, mobile games, PC projects, and stylized game worlds.
Services I offer:
- 3D character modeling
- Game ready 3D props
- Low poly 3D models
- Stylized game assets
- PBR texturing
- UV unwrapping
- Topology optimization
- Retopology
- Game asset optimization
- Unity ready assets
- Godot ready assets
- FBX and GLTF export setup
- Material setup
- Collision mesh setup
- LOD optimization
- Environment props and modular assets
I can create:
- Characters
- Weapons
- Furniture
- Sci-fi props
- Fantasy assets
- Environment objects
- Survival game assets
- Stylized low poly props
- Mobile optimized assets
Supported workflows:
- Unity game assets
- Godot 4 assets
- Blender workflow
- PBR materials
- FBX / OBJ / GLTF export
- Real-time optimization
- Low poly workflows
All assets are created with performance, clean topology, and real-time rendering in mind to ensure smooth integration into your game project.
Please contact me before ordering so I can review your project requirements and recommend the best workflow for your game.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Thane Warren
professional program developer focused on building efficien
- FromUnited Kingdom
- Member sinceMar 2026
- Avg. response time1 hour
Languages
English
FAQ
Are these assets truly "Game-Ready"?
Yes. In 2026, "Game-Ready" means more than just a 3D model. My assets feature clean, manifold topology, optimized UV shells to maximize texel density, and industry-standard PBR textures. I ensure that every asset is ready to be rigged, animated, and rendered without technical hitches.
Do you provide specific files for Unity and Godot?
Absolutely. For Unity 6 users, I can provide .unitypackage or .prefab files with materials pre-configured for URP/HDRP. For Godot 4 users, I provide .tscn scenes with optimized StandardMaterial3D or custom shaders, ensuring the "Y-up" orientation and scale are perfect on import.
What is your approach to polycount and optimization?
I bake high-poly sculpt data onto optimized low-poly meshes using Marmoset or Substance. If you are targeting mobile or VR (Quest 3/4), I can hit specific budget targets (e.g., 5k–10k tris for characters) to ensure your game maintains a stable 60–90 FPS.
Are the characters rigged for animation?
Characters in my Premium package come fully rigged and weight-painted. I use the Unity Humanoid standard or the Godot Skeleton3D system, making them compatible with Mixamo or any store-bought animation libraries. I ensure "clean deformation" around joints like shoulders and knees.
Can you match my game's specific art style?
Yes. Whether you need Stylized (Fortnite-style), Low Poly (Valheim-style), or Toon-shaded Anime, I can adapt. Please provide a "Mood Board" or reference images in the requirements section so I can match your project's visual language exactly.
Do I receive the source files?
Yes, standard and premium packages include the source files (typically .blend or .fbx) along with the exported texture maps (Albedo, Normal, Metallic, Roughness, AO). This ensures you have full control over the assets for future updates.

