I will rig and animate your 2d or 3d game character for godot game


About this gig
Whether you need online multiplayer, multiplayer networking, synced player movement, combat replication, lobby systems, or multiplayer bug fixing.
I specialize in Godot multiplayer and Godot networking systems for indie games, prototypes, and commercial projects.
Services I offer:
- Godot 4 multiplayer setup
- Online multiplayer integration
- Multiplayer game systems
- Godot networking implementation
- Multiplayer lobby systems
- ENet networking setup
- Steam multiplayer integration
- RPC synchronization
- Player movement synchronization
- Combat and shooting replication
- Inventory synchronization
- Animation synchronization
- Multiplayer debugging and optimization
- Multiplayer bug fixing
- Existing project integration
I can help fix:
- Desync issues
- Lag and synchronization problems
- Broken RPC calls
- Multiplayer connection issues
- Network synchronization bugs
- Steam multiplayer problems
- Client/server architecture issues
Supported workflows:
- Godot 4 multiplayer API
- ENet networking
- Peer-to-peer multiplayer
- Dedicated server setup
- Client/server networking
- Steam multiplayer systems
If you already have an existing Godot multiplayer project, I can also help debug and improve your current multiplayer system.
Get to know Thane Warren
professional program developer focused on building efficien
- FromUnited Kingdom
- Member sinceMar 2026
- Avg. response time1 hour
Languages
English
FAQ
Is your rig compatible with Mixamo?
Yes. I can rig your character specifically to match the Mixamo/Humanoid bone hierarchy, allowing you to use thousands of free animations instantly in Unity or Godot.
Do you support "Squash and Stretch" or facial expressions?
Yes. For stylized games, I can implement Shape Keys (Blend Shapes) for facial expressions or specialized "S&S" bones for a cartoonish feel. Please specify this in the requirements.
Can you fix a character that "breaks" when I import it into Unity/Godot?
Definitely. This is usually a Bone Orientation or Scale issue. I will refactor the rig to ensure it matches the engine's coordinate system (Y-up for Godot, etc.) so your animations look exactly as intended.

