I will rig and animate 2d or 3d props and assets for godot, unity


About this gig
A rig that looks correct in a static pose can still break the moment it's animated bad weight painting, wrong bone rolls, or a messy hierarchy all show up as glitches once the character moves.
What you get:
Rigging:
- Full skeleton/bone setup for 2D or 3D characters, built for your target engine
- Weight painting and skinning, so deformations look natural during movement
- Bone hierarchy optimized for Unity's Animator/Humanoid system or Godot's AnimationTree
- Fixes for existing broken rigs bad weight paints, incorrect bone orientation, skinning errors
Animation:
- Custom animations (idle, walk, run, attack, or specify your own list)
- Retargeting existing animations (including Mixamo) onto your custom rig
- Squash-and-stretch and secondary motion for stylized characters, if needed
- Export and setup so animations play correctly inside Unity's Animator Controller or Godot's AnimationPlayer/AnimationTree
Ready to get started? Message me with your character model, your target engine and the animations you need, I will confirm the scope and the turn around before an order.
Custom requests and rush deliveries are welcome as well.
Get to know AlexanderWarren
professional program developer focused on building efficien
- FromUnited Kingdom
- Member sinceMar 2026
- Avg. response time1 hour
Languages
English
FAQ
Is your rig compatible with Mixamo?
Yes. I can rig your character specifically to match the Mixamo/Humanoid bone hierarchy, allowing you to use thousands of free animations instantly in Unity or Godot.
Do you support "Squash and Stretch" or facial expressions?
Yes. For stylized games, I can implement Shape Keys (Blend Shapes) for facial expressions or specialized "S&S" bones for a cartoonish feel. Please specify this in the requirements.
Can you fix a character that "breaks" when I import it into Unity/Godot?
Definitely. This is usually a Bone Orientation or Scale issue. I will refactor the rig to ensure it matches the engine's coordinate system (Y-up for Godot, etc.) so your animations look exactly as intended.

