I will design custom 2d, 3d godot level design, environment for latest godot version


About this gig
Looking for a professionally designed game level or environment built in the latest Godot Engine (4.x)? I've got you covered!
I specialize in creating immersive, gameplay-ready 2D and 3D levels and environments using Godot's node-based architecture, tilemaps, terrain tools, and lighting systems. Whether you need a platformer stage, an open-world environment, a dungeon layout, or a stylized scene, I'll design it with clean structure, optimized performance, and visual polish ready to drop into your project.
What I offer:
- Custom 2D level design (tilemaps, parallax backgrounds, platforming layouts)
- Custom 3D environment design (terrain, props, lighting, atmosphere)
- Scene composition using Godot's node/signal architecture
- Optimized asset placement & performance-friendly scenes
- Lighting, fog, and mood/atmosphere setup
- Collision shapes & navigation mesh setup
- Organized, well-structured .tscn scene files
- Compatibility with latest Godot 4.x version
I focus on creating levels that are not only visually appealing but also designed to provide an enjoyable and engaging gameplay experience.
I can work with your existing assets or help organize and integrate assets into your Godot project.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Tyler
Godot Dev
- FromBrazil
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, Portuguese
FAQ
Which Godot version do you work with?
I work exclusively with the latest stable version of Godot Engine (4.x). If you're using an older version (3.x), let me know beforehand so I can confirm compatibility.
Do you design both 2D and 3D levels?
Yes! I handle both 2D (tilemaps, platformers, top-down, side-scrollers) and 3D (terrain, props, lighting, atmosphere) level and environment design.
Do you add gameplay mechanics or scripting?
This gig focuses on level and environment design. Basic collision and navigation setup is included, but full gameplay scripting (enemy AI, player controllers, etc.) can be arranged as a separate service.

