I will develop a 2d or 3d game prototypes in godot for pc, mobile, web


About this gig
Turn your game idea into a playable, functional prototype in Godot designed for your target platform.
Whether you have a simple concept, gameplay idea, or early-stage project, I can build a custom 2D or 3D prototype that helps you test mechanics, demonstrate your vision, and establish a strong foundation for further development.
What I Can Build:
- Custom 2D and 3D gameplay prototypes
- Player movement and controls
- Combat and interaction systems
- Platformer and character mechanics
- Enemy AI and basic behaviors
- Inventory and item systems
- Health, damage, and progression systems
- Physics-based mechanics
- Collectibles and power-ups
- UI and gameplay interactions
- Level and environment prototypes
- Game menus and basic HUDs
- Interactive gameplay systems
- Prototype optimization and bug fixing
Target Platforms:
️ PC
Mobile
Web / HTML5
Why Choose This Service?
I focus on creating playable and well-structured prototypes that clearly demonstrate your game's core mechanics and vision. Whether you're testing a new idea, preparing a game demo, pitching a project, or building the foundation for a full game, the prototype will be tailored to your specific requirements.
Get to know Tyler
Godot Dev
- FromBrazil
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, Portuguese
Other Game Development Services I Offer
FAQ
Which platforms can you export to?
Windows (PC), HTML5 (web/browser), and Android. iOS exports require a Mac and an Apple developer account on your end for code signing I can prepare the build, but App Store submission is on you.
Can I get builds for more than one platform?
Yes the Standard package covers one platform, Premium covers up to two, and additional platforms can be added as an extra.
Will mobile builds have proper touch controls, or just a PC build resized for a phone?
Proper touch input for your genre virtual joysticks, tap/swipe gestures, on-screen buttons — built for the platform, not bolted on afterward.

