I will program 2d game mechanics in godot or python

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udeagha_xavier
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udeagha_xavier
Udeagha Xavier

About this gig

I am a Systems Programmer specializing in Godot and Python. I don't just write scripts; I engineer robust, scalable game logic that serves as the backbone for your project. Whether you need a single custom controller or an infinitely scaling wave-survival loop, I deliver clean, object-oriented code.


What I engineer:

  • Stochastic pathfinding (like Drunkard's Walk) and dynamic map generation.
  • Event-driven state machines and wave-spawning algorithms.
  • "Save-on-Close" logic, persistent session analytics, and inventory management.
  • Fluid 2D character controllers, AI target-acquisition logic, and dynamic economy inflation.

Why work with me? I approach game development with mathematical and systems-engineering principles. I utilize built-in engine tools efficiently to ensure your game remains modular and optimized for high-density rendering.


Note: I am strictly a logic and mechanics programmer. I do not provide custom 2D sprite art, animations, or music. Please provide your own assets, or I will use simple placeholder shapes to prove the logic works.


Please message me before placing an order so we can discuss the exact technical scope of your mechanics!

Get to know Udeagha Xavier

Udeagha Xavier
  • FromNigeria
  • Member sinceJul 2025
  • Avg. response time1 hour
  • Languages

    English
Hi! I'm a Python, Lua, and Godot developer who builds 2D games, tools, and interactive apps. I use Pygame, Tkinter, and LÖVE2D to create smooth gameplay, clean UI, and reliable systems. I focus on writing clear, well-structured code, and I enjoy helping clients bring their ideas to life. Let’s create something awesome!

My Portfolio