I will develop virtual reality app for meta quest


About this gig
As an XR Lead Designer & Producer, I turn your process or idea into either a prototype (MVP) or a full VR app: training simulators, rehabilitationstyle experiences, onboarding tours or interactive environments. I own the concept, UX/UI and interaction logic, and work with a trusted VR development team in Unity 3D for Meta Quest (Quest 2, Quest 3, Quest Pro).
What you can get with this gig:
- VR training modules where users follow guided steps and get feedback on mistakes
- Freeroam VR environments with teleport and simple interactions
- Interactive VR scenes (change colours, pick up objects, open doors, trigger events)
- Advanced VR simulators with complex mechanics for training and configurators
- VR onboarding or orientation tours for workplaces, clinics, factories or campuses
- Upgrades and optimization of existing VR prototypes to improve usability and performance
This gig covers a wide range of purposes including training, education, rehabilitationstyle experiences, onboarding, events and more. If your request is unique, Ill help you define and build the right VR solution for your audience.
Drop me a line before ordering and we'll explore your XR options together.
Get to know Sixdan
XR Lead Designer and Producer
- FromUkraine
- Member sinceMay 2023
- Last delivery2 years
Languages
English, Ukrainian, Russian
My Portfolio
FAQ
Which VR platforms do you support?
This gig focuses on Meta Quest headsets (Quest 2, Quest 3, Quest Pro) using Unity 3D. If you need PC VR or other platforms, tell me more about your setup and we’ll see what’s possible.
Do I need to provide my own 3D assets, or can you create them for me?
If you already have 3D models, I will integrate and optimize them for VR. If not, I can arrange 3D modeling and asset optimization through my trusted partners as an add‑on to the project.
Will the VR experience be easy to use for non‑technical users?
Yes. My focus is on clear UX and interaction logic: guided steps, prompts, feedback on errors and intuitive controls. The goal is to make the VR experience understandable for people who may be using VR for the first time.
Why should I choose you for VR training and experiences?
My expertise combines user interaction design, VR development coordination and real project experience. I design clear, engaging flows and work with a seasoned XR dev team, so you get both strong UX and reliable implementation for your VR training.

