I will fix, optimize or redesign your 3d environment 3d game environment 3d game map


About this gig
In this gig I offer fixing, optimizing, redesigning, and polishing game environments for Unity and Unreal Engine to make them quality, performant, and ready to use.
Whether you're developing an indie game, AAA quality project, simulation, VR experience, or open world adventure, an unoptimized or unfinished environment can hurt performance, gameplay, and the overall player experience.
If your existing 3D environment, 3D game map, or game level needs improvements, you got the right gig.
I can help solve environment problems such as:
Low FPS and poor performance
Poor lighting, shadows, or post processing
Empty or lifeless environments
Terrain sculpting and landscape issues
Texture stretching or missing textures
Broken or unrealistic materials
Floating objects and misplaced assets
Collision and physics problems
Navigation Mesh (NavMesh) and AI pathfinding issues
Foliage, grass, and vegetation optimization
Water, rivers, lakes, and ocean setup issues
Environment clutter and poor level composition
Unreal Engine Lumen or baked lighting problems
Unreal Engine World Partition optimization
LOD generation and mesh optimization
Weather, fog, atmosphere, and cinematic effects and more...
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ulrich
Professional 3D Artist Creating 3D Models For Any Purpose
- FromGermany
- Member sinceJun 2026
- Avg. response time2 hours
Languages
German, English, French
FAQ
Do you optimize environments for games?
Yes. I focus on performance optimization using LODs, optimized topology, efficient textures, proper lighting, occlusion culling, and clean asset organization for smooth gameplay.
Can you include lighting and atmosphere?
Yes. I can add realistic or cinematic lighting, fog, weather effects, skyboxes, post processing, and environmental storytelling to enhance immersion.

